You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Imagine waking up and not dreading looking at yourself in the mirror; no longer standing in front of a packed wardrobe with absolutely nothing to wear. Instead you put on clothes that make you feel gorgeous; eat a breakfast of favourite food that will give you energy for the day; go out confidently into the world without comparing yourself unfavourably to others. In short, you are happy and comfortable inn your own body. You know it’s not perfect, but it’s yours, and you love that person you see in the mirror. Whether you consider yourself a “creative” or not, this book is for you if you are exhausted by diets, exercise plans and weight loss programmes, and have decided it is time to stop letting your poor body image rule your life! Discover THE creative approach that will change the way you live in your body.
This volume constitutes the proceedings of the 20th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2021, held in Galway, Ireland, in September 2021.* The total of 57 full and 8 short papers presented in these volumes were carefully reviewed and selected from 141 submissions. The papers are organized in the following topical sections: AI for Digital Transformation and Public Good; AI & Analytics Decision Making; AI Philosophy, Ethics & Governance; Privacy & Transparency in a Digitized Society; Digital Enabled Sustainable Organizations and Societies; Digital Technologies and Organizational Capabilities; Digitized Supply Chains; Customer Behavior and E-business; Blockchain; Information Systems Development; Social Media & Analytics; and Teaching & Learning. *The conference was held virtually due to the COVID-19 pandemic.
This book constitutes the refereed proceedings of the 49th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2019, held in a virtual mode in South Africa, in July 2020. The 13 revised full papers presented were carefully reviewed and selected from 55 submissions. The papers focus on practical experiences in computing education, novel tools for learning and/or assessment, and research investigating aspects of computing education.