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What Is a Game?
  • Language: en
  • Pages: 292

What Is a Game?

  • Type: Book
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  • Published: 2020-02-28
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  • Publisher: McFarland

What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.

Historiographies of Game Studies
  • Language: en
  • Pages: 781

Historiographies of Game Studies

Historiographies of Game Studies offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field ...

Game Changers
  • Language: en
  • Pages: 234

Game Changers

  • Type: Book
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  • Published: 2016-03-01
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  • Publisher: Hachette UK

The videogame scene has evolved from the hobby of boys in bedrooms to a popular pastime for anyone with a smartphone. Many of the old guard resent this mainstreaming of games culture - and they've been anything but welcoming. These trolls have created a climate of fear by abusing and harassing women, minorities and anyone who has dared to speak out against misogyny and other problems in the boys' club industry. Game Changers puts these conflicts under the microscope, in Australia and overseas. The book features exclusive interviews with many key figures working to make the videogame world a safe space, including Anita Sarkeesian and Zoë Quinn, two of the women at the centre of the Gamergate abuse. In 2015, they were asked by the United Nations to lead a panel discussion on the 'rising tide of online violence against women and girls'. Authors Dan Golding and Leena van Deventer use their extensive experience in the videogame industry, both as players and professionals, to examine how games culture is growing, diversifying and changing for the better.

Live Performance and Video Games
  • Language: en
  • Pages: 269

Live Performance and Video Games

Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.

Surreal Entanglements
  • Language: en
  • Pages: 197

Surreal Entanglements

  • Type: Book
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  • Published: 2021-05-18
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  • Publisher: Routledge

This edited collection approaches the most pressing discourses of the Anthropocene and posthumanist culture through the surreal, yet instructive lens of Jeff VanderMeer’s fiction. In contrast to universalist and essentializing ways of responding to new material realities, VanderMeer’s work invites us to re-imagine human subjectivity and other collectivities in the light of historically unique entanglements we face today: the ecological, technological, aesthetic, epistemological, and political challenges of life in the Anthropocene era. Situating these messy, multi-scalar, material complexities of life in close relation to their ecological, material, and colonialist histories, his fiction...

Hybrid Play
  • Language: en
  • Pages: 277

Hybrid Play

  • Type: Book
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  • Published: 2020-02-26
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  • Publisher: Routledge

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

Everything Is Permitted
  • Language: en
  • Pages: 296

Everything Is Permitted

An entertaining deep dive into the world, gameplay, and evolution of the hugely successful Assassin’s Creed video game franchise​ A hooded figure stands in a bell tower overlooking medieval Jerusalem, surveying his prey. Parkour-style, he leaps down into the square to kill his target before vanishing into the crowd . . . Released in fall 2007, Assassin’s Creed transformed video gaming. Across more than a dozen franchise entries, players engage with the eternal conflict between the Order of Assassins and the nefarious Templar Order, carrying out missions in a series of painstakingly rendered historical settings, from the Holy Lands during the Third Crusade to Renaissance Italy, the Age ...

The World Is Born From Zero
  • Language: en
  • Pages: 206

The World Is Born From Zero

The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

New York Produce Review and American Creamery
  • Language: en
  • Pages: 1106

New York Produce Review and American Creamery

  • Type: Book
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  • Published: 1938
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  • Publisher: Unknown

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American Creamery & Poultry Produce Review
  • Language: en
  • Pages: 1354

American Creamery & Poultry Produce Review

  • Type: Book
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  • Published: 1934
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  • Publisher: Unknown

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