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Computer Graphics for Designers & Artists
  • Language: en
  • Pages: 328

Computer Graphics for Designers & Artists

Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques.

Computer Graphics
  • Language: en
  • Pages: 368

Computer Graphics

This text not only covers all topics required for a fundamental course in computer graphics but also emphasizes a programming-oriented approach to computer graphics. The book helps the students in understanding the basic principles for design of graphics and in developing skills in both two- and three-dimensional computer graphics systems. Written in an accessible style, the presentation of the text is methodical, systematic and gently paced, covering a range of essential and conceivable aspects of computer graphics, which will give students a solid background to generate applications for their future work. The book, divided into 11 chapters, begins with a general introduction to the subject...

Computer Graphics
  • Language: en
  • Pages: 1294

Computer Graphics

On computer graphics

Computer Graphics for Artists: An Introduction
  • Language: en
  • Pages: 272

Computer Graphics for Artists: An Introduction

Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Introduction to Computer Graphics
  • Language: en
  • Pages: 614

Introduction to Computer Graphics

This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.

The Computer Graphics Interface
  • Language: en
  • Pages: 395

The Computer Graphics Interface

The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic objects. Chapter 5 discusses segments, while Chapter 6 tackles raster devices. The last chapter covers mechanism for manipulating graphic objects through the use of input/output devices. The text will be of great use to both novice and expert computer graphics artist, particularly those who are involved in designing user interface.

An Introduction to Computer Graphics for Artists
  • Language: en
  • Pages: 351

An Introduction to Computer Graphics for Artists

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed ...

Creative Computer Graphics
  • Language: en
  • Pages: 160

Creative Computer Graphics

Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Computer Graphics, C Version
  • Language: en
  • Pages: 684

Computer Graphics, C Version

  • Type: Book
  • -
  • Published: 1997
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  • Publisher: Unknown

The book also contains the following additional features: discussion of hardware and software components of graphics systems, as well as various applications; exploration of algorithms for creating and manipulating graphics displays, and techniques for implementing the algorithms; use of programming examples written in C to demonstrate the implementation and application of graphics algorithms; and exploration of GL, PHIGS, PHIGS+, GKS, and other graphics libraries.

Digital Image Processing
  • Language: en
  • Pages: 630

Digital Image Processing

This long-established and well-received monograph offers an integral view of image processing - from image acquisition to the extraction of the data of interest – written by a physical scientists for other scientists. Supplements discussion of the general concepts is supplemented with examples from applications on PC-based image processing systems and ready-to-use implementations of important algorithms. Completely revised and extended, the most notable extensions being a detailed discussion on random variables and fields, 3-D imaging techniques and a unified approach to regularized parameter estimation.