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This volume deals with efforts at control and extermination of computer bugs.
What could academia learn by studying our current software development teams already working professionally in corporate software engineering and Information Technology companies? What could academia learn from our recent college and university Computer Science graduates? Could academia use this information to identify gaps and provide constructive feedback to our colleges and universities to improve the quality of our education programs? This action research project provided research data to answer these questions. This book outlines research that was completed to debug our Computer Science and Information technology programs and also reflects how one major U.S. University has solved this problem.
This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.
The influx of computer technology into classrooms during the past decade raises the questions -- how can we teach children to use computers productively and what effect will learning to program computers have on them? During this same period, researchers have investigated novice learning of computer programming. Teaching and Learning Computer Programming unites papers and perspectives by respected researchers of teaching and learning computer science while it summarizes and integrates major theoretical and empirical contributions. It gives a current and concise account of how instructional techniques affect student learning and how learning of programming affects students' cognitive skills. This collection is an ideal supplementary text for students and a valuable reference for professionals and researchers of education, technology and psychology, computer science, communication, developmental psychology, and industrial organization.
Object relationships in modern software systems are becoming increasingly numerous and complex, and program errors due to violations of object relationships are difficult to detect. Programmers need new tools that allow them to explore objects in a large system more efficiently and to detect broken object relationships instantaneously. Such tools incorporate approaches used in such areas as data visualization, pattern matching and extraction, database querying, active databases, and rule-based programming. The query-based debugging approach developed by the author of this book is another powerful yet efficient tool to be added to the developer's tool chest. Advanced Debugging Methods present...
Using HTML and the programming language JavaScript, students develop problem-solving skills as they design and implement interactive Web pages."--Jacket.
4th-7th eds. contain a special chapter on The role and function of the thesaurus in education, by Frederick Goodman.