Welcome to our book review site www.go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Wireless Game Development in C/C++ with BREW
  • Language: en
  • Pages: 417

Wireless Game Development in C/C++ with BREW

Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot new BREW development environment. Barbagallo goes through the fundamentals of the API including graphics, sound, input, and general programming tips. Brought together with complete examples of working games, the book also features information on the burgeoning wireless gaming market.

MMOs from the Inside Out
  • Language: en
  • Pages: 742

MMOs from the Inside Out

  • Type: Book
  • -
  • Published: 2015-12-30
  • -
  • Publisher: Apress

This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is abou...

Essential LightWave 3D
  • Language: en
  • Pages: 629

Essential LightWave 3D

Computer Graphics & Graphics Applications

Interactive Storytelling
  • Language: en
  • Pages: 529

Interactive Storytelling

  • Type: Book
  • -
  • Published: 2017-08-02
  • -
  • Publisher: CRC Press

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

LightWave 3D 8 Cartoon Character Creation
  • Language: en
  • Pages: 440

LightWave 3D 8 Cartoon Character Creation

Companion CD includes new plug-ins to enhance character setup and animation, available only in this book!Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations; discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more; find out how to use the animation controls and animate using inverse kinematics; explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls; learn how to use dynamics for secondary body motion and clothing.

Science Fiction Video Games
  • Language: en
  • Pages: 540

Science Fiction Video Games

  • Type: Book
  • -
  • Published: 2014-09-10
  • -
  • Publisher: CRC Press

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Documentary
  • Language: en
  • Pages: 506

Documentary

  • Type: Book
  • -
  • Published: 2007
  • -
  • Publisher: Unknown

None

Computer Gaming World
  • Language: en
  • Pages: 504

Computer Gaming World

  • Type: Book
  • -
  • Published: 2003
  • -
  • Publisher: Unknown

None

American Book Publishing Record
  • Language: en
  • Pages: 724

American Book Publishing Record

  • Type: Book
  • -
  • Published: 2003
  • -
  • Publisher: Unknown

None

Student-staff Directory
  • Language: en
  • Pages: 758

Student-staff Directory

  • Type: Book
  • -
  • Published: 2005
  • -
  • Publisher: Unknown

None