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Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about compl...
This book presents cutting-edge methods and findings that are expected to contribute to significant advances in the areas of communication design, fashion design, interior design and product design, as well as musicology and other related areas. It especially focuses on the role of digital technologies, and on strategies fostering creativity, collaboration, education, as well as sustainability and accessibility in the broadly-intended field of design. Gathering the second volume of the proceedings of the 9th EIMAD conference, held in hybrid format from 27 to 29 June 2024, and organized by the School of Applied Arts of the Polytechnic Institute of Castelo Branco, in Portugal, this book offers a timely guide and a source of inspiration for designers of all kinds, advertisers, artists, and entrepreneurs, as well as educators and communication managers.
The five-volume set CCIS 1832-1836 contains the extended abstracts of the posters presented during the 25th International Conference on Human-Computer Interaction, HCII 2023, which was held as a hybrid event in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the 47 HCII 2023 proceedings volumes were carefully reviewed and selected from the 7472 contributions.The posters presented in these five volumes are organized in topical sections as follows: Part I: HCI Design: Theoretical Approaches, Methods and Case Studies; Multimodality and Novel Interaction Techniques and Devices; Perception and Cognition in Interaction; Ethics, Transparency and Trust in H...
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This book reports on interdisciplinary research and practices in communication, fashion, product, and interior design, highlighting strategies for systematizing the design approach in a global and digital world. It gathers a selection of chapters written by the authors of the best articles presented at the 9th EIMAD conference, on June 27–29, 2024, Portugal. Chapters were chosen considering their particular link to contemporary concerns and challenges, considering the design contribution to health and well-being, social inclusion, sustainable development, design education, and environment among others. They cover and bridges between important aspects of design education, research, and practice, as well as creativity and emerging technologies, offering a timely perspective and a source of inspiration to researchers, professionals and educators in design, product development and related fields. Chapter 'A Project to create value with local wool in fashion design products: a social, environment and economic sustainable model' of this book is available open access under a CC BY 4.0 license at link.springer.com.
The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, illustrations, and a section for reader response. Special issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education.