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This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2018, held in Thessaloniki, Greece, on June 20-22, 2018. The 30 revised full papers along with 18 short papers presented were carefully reviewed and selected from 80 submissions.The papers are organized in topical sections on new technologies and teaching approaches to promote the strategies of self and co-regulation learning (new-TECH to SCRL); eLearning 2.0: trends, challenges and innovative perspectives; building critical thinking in higher education: meeting the challenge; digital tools in S and T learning; exploratory potentialities of emerging technologies in education; learning technologies; digital technologies and instructional design; big data in education and learning analytics.
The three-volume set CCIS 2479-2481 constitutes the proceedings of the 4th International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2024, held in Abu Dhabi, United Arab Emirates, during November 13–15, 2024. The 79 full papers presented in this volume were carefully reviewed and selected from 167 submissions. The papers are organized in the following topical sections: Part I: Artificial Intelligence in Education; Emerging Technologies and Learning Environments. Part II: Open Education, Digital Resources and Online Assessment; Pedagogical and Curricular Innovation. Part III: Technology Integration and Educational Policy.
Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.
While already validated by the scientific community, multimodal narratives have the potential for a broader application, especially for improved teaching practices from a professional or a theoretical point of view. Applying multimodal narratives within professional development courses creates a focus on the teaching practices rather than the content itself. Multimodal Narratives in Research and Teaching Practices provides educator and researcher perspectives on the use of multimodal narratives as a tool to reflect and improve teaching practices. Covering such topics as professional development, online learning, and teacher education, this publication is designed for educators, academicians, administrators, and researchers.