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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
This volume highlights the work of educators involved in school-university-community collaborations focused on civic education. It addresses the decline in high-quality civic education and low civic engagement among young people, showcasing various projects aimed at enhancing civic knowledge and public engagement.
Educators have talked about using information technology to improve teaching since the beginning of the modern computer movement but true integration remains an elusive goal--for most. Classroom Integration of Type II Uses of Technology in Education finds teachers who have managed to take advantage of the sophistication, power, and affordability of today's technology to develop new and better strategies for learning, despite the absence of an effective institutional infrastructure. This unique book reviews effective Type II teaching applications and software used at all educational levels, including Lego/Logo technologies, idea technologies, graphics software, laptop computers, and handheld computers.
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Brief biographical information on members of the Speech Communication Association, Central States Speech Association, Eastern Communication Association, Southern Speech Communication Association, and Western Speech Communication Association. Also includes information about the organization; institutions offering graduate degrees in speech communication; lists of books, equipment, and supplies in speech; and advertisements.