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Traces the rise and fall of the historic Black business community in Detroit The Great Migration saw more than six million African Americans leave the US South between 1910 and 1970. Though the experiences of migrant laborers are well-known, countless African Americans also left the South to pursue entrepreneurial opportunities and viewed business as key to Black liberation. Detroit’s status as a mecca for Black entrepreneurship illuminates this overlooked aspect of the Great Migration story. In Freedom Enterprise, Kendra D. Boyd uses “migrant entrepreneurship” as a lens through which to understand the entwined histories of Black-owned business, racial capitalism, and urban space. Free...
The true story of how Detroit entrepreneurs created a thriving—if illegal—lottery system to support themselves and uplift their communities. A testament to the tenacious spirit embodied in Detroit culture and history, this account reveals how numbers gambling, initially an illegal enterprise, became a community resource and institution of solidarity for Black communities through times of racial disenfranchisement and labor instability. Author Felicia B. George sheds light on the lives of Detroit's numbers operators—many self-made entrepreneurs who overcame poverty and navigated the pitfalls of racism and capitalism by both legal and illegal means. Illegal lottery operators and their fa...
Films, videos and multimedia products released in Australia, in the last 18 months. 6,000 titles include feature films, documentaries, educational titles, etc. Lists where titles can be borrowed or bought in Australia and New Zealand. Has title, category (i.e. subject), country and director indexes. Includes summaries.
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This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Yellowstone backcountry ranger Will McCarroll is every poacher and trapper's worst nightmare. His tireless defense of endangered wildlife has made him a national hero, but when Will's anger over legislation allowing loaded guns in national parks causes him to break the rules one time too many, he finds himself transferred from his beloved Yellowstone to Montana's Glacier National Park. In this edgy eco- and political-thriller, Will soon finds in Glacier a wilderness worth defending—and under siege from illegal trappers, a right-wing radio talk show hosting a predator derby, and members of a radical offshoot of the American Rifle Foundation. When Yellowstone Magistrate Judge Annie Peacock r...