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This handbook unites leading scholars from around the world in exploring anarchism as a political ideology, from an examination of its core principles, an analysis of its history, and an assessment of its contribution to the struggles that face humanity today. Grounded in a conceptual and historical approach, each entry charts what is distinctive about the anarchist response to particular intellectual, political, cultural and social phenomena, and considers how these values have changed over time. At its heart is a sustained process of conceptual definition and an extended examination of the core claims of this frequently misunderstood political tradition. It is the definitive scholarly reference work on anarchism as a political ideology, and should be a crucial text for scholars, students, and activists alike.
As developments in the European Union and elsewhere make the re-examination of citizenship a pressing issue, this book reflects on the persisting "masculine" character of contemporary democracy and the measures taken in the EU to combat it. Combining a theoretical approach with a specific critique of EU gender policy, The Gender of Democracy argues that substantial democracy as a social project cannot co-exist with the existing system of gender relations ,which are inherently dichotomous and thus demarcate social categories of superior and inferior status. Drawing on utopian thought, Maro Pantelidou Maloutas proposes a re-examination of the notion of the gendered subject and a revision of the dominant perceptions of the relations between sex, sexuality and gender. The book contains a critique of specific EU gender policies and shows how in seeking to do away with gender inequality, simply formulating policies that are pro-women is not enough. In order to approach democracy’s emancipatory component, far-reaching policies which deconstruct rather than modernize gender relations are needed.
Media narratives inform our ideas of the future – and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
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Utopia is, literally, the good place that is no place. Utopias reveal people's dreams and desires and they may gesture towards different and better ways of being. But they are rarely considered as physical, observable phenomena. In this book Sargisson and Sargent, both established writers on utopian theory, turn their attention to real-life utopian communities. The book is based on their fieldwork and extensive archival research in New Zealand, a country with a special place in the history of utopianism. A land of opportunity for settlers with dreams of a better life, New Zealand has, per capita, more intentional communities - groups of people who have chosen to live and sometimes work together for a common purpose - than any country in the world. Sargisson and Sargent draw on the experiences of more than fifty such communities, to offer the first academic survey of this form of living utopian experiment. In telling the story of the New Zealand experience, Living in Utopia provides both transferable lessons in community, cooperation and social change and a unique insight into the utopianism at the heart of politics, society, and everyday life.
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