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Lawrence Watt-Evans may be best known for his fantasy and science fiction novels, particularly the Ethshar series, but he has published a significant body of short fiction, too, including the Hugo Award-winning "Why I Left Harry's All-Night Hamburgers." This MEGAPACK(R) collects his fantasy stories -- 2 dozen great tales!
The old wizard wasn't exactly happy with Valder, who'd led his enemy to his hut. Now hut and magical supplies were destroyed. But he'd promised the young scout a magic sword to get him safely back to his own lines -- and a much-enchanted sword Valder would get! The resulting sword gave perfect protection -- sometimes! It could kill any man -- or even half demon. In fact, once drawn, it had to kill before it could be put down or sheathed. Army wizards told Valder that the sword would keep him alive until he'd drawn it 100 times; then it would kill him! It wouldn't prevent his being wounded, maimed or cut to pieces, but it wouldn't let him die. If his new job as Chief Assassin for the army didn't make him use up the spell, he'd be practically immortal. Not bad, it seemed. There had to be a catch somewhere. There was -- and it was a lulu!
Tobas had been lucky to find a wizard to take him on as apprentice. But then the wizard died suddenly and unexpectedly after teaching Tobas only a solitary spell, and the youth was too old to find a new master. How could he earn a living when all the magic he could do was light fires?
In this swashbuckling fantasy series debut, an orphaned, magic-less clerk in a world of sorcerers embarks on a quest for justice against a corrupt lord. Anrel Murau is the son of two powerful sorcerers, but he has no magical ability himself. Although this lack of talent bars him from becoming a member of the ruling classes, he is content to make his living as a simple clerk. But Anrel’s friends and family are being terrorized by a corrupt local lord, who goes so far as to murder Anrel’s dear friend Lord Valin. And although he’s not a sorcerer, Anrel is not without other means to demand justice. If he can survive life on the run, that is. Possessed with only his sword, a few coins, and ...
Pel Brown has troubles in his basement. But it's not water leaking in - it's magic. Sword-carrying barbarians are spilling through, demanding that Pel help them defeat Shadow, a dark force taking over their world. Meanwhile, on the other side of town, a spaceship has crashed in Amy Jewell's backyard, and the aliens want Amy's help against the Shadow seeking to conquer their world. When Pel and Amy go through the basement portal into the world of magic, the Shadow attacks and traps them inside. Now Pel and Amy find themselves entangled in escapades that will make them into heroes ... or corpses.
The overman named Garth sought immortal fame. The oracle told him to serve the Forgotten King to get that fame. But this King sent Garth after a basilisk whose gaze could turn men to stone. What sane use could anyone have for a monster like that?
When the foreigners confronted Sterren in Ethshar of the Spices he was uneasy; when they all but abducted him, taking him to an obscure kingdom in the south, he knew he was in a terrible predicament. A predicament some might actually find appealing ù he was by heredity the Ninth Warlord of Semma, least of the small kingdoms; he was a noble, and his rank afforded him material privileges, even in a place as insignificant and obscure as Semma. But the office also carried certain terrible responsibilities: he was to win the war the stupid King had stirred up by his arrogance. Two larger and stronger Kingdoms were preparing to invade Semma. And if the country lost, the first thing likely to be forfeit was the life of the Warlord. And if it won... If it won, the fate and shape of Ethshar would change forever. For deep in the south there are secrets of magic not even Sterren can imagine.
Anrel Murau, a simple scholar, is secretly the notorious revolutionary Alvos the Orator--the Empire's most wanted man. On the run and nearly penniless, Anrel finds himself forced to seek refuge in the capital city's Pensioner's Quarter, a den of thieves, murderers, and con men. Barely scraping out an existence on the fringe of respectable society, Anrel never forgets his demands for justice, nor the love of the woman he left behind. The civil unrest that has long been simmering in the Empire is beginning to boil over into violent protests and Anrel's enemy, Lord Allutar, continues to corrupt the Grand Council. But Anrel's alter-ego, Alvos the Orator, has taken on a life of his own and many f...
Every wizard in Ethshar knew that if you needed something special, something difficult to find, that Gresh the Supplier was the man to see. He was expensive, but always delivered. So when the Wizards' Guild finally got fed up with the little green nuisances that called themselves "spriggans," the Guild hired Gresh to fetch them the magic mirror that created the troublesome imps. The wizards thought finding it looked impossible. Gresh thought his methods would do the job. But no one had asked the spriggans what they thought!
She was everything he wanted, and everything he had been promised. A fortune-teller's prophecy had sent Kelder of Shulara to seek adventure along the Great Highway. He had been ready to give it up, and dismiss the seer as a fraud, when he met Irith. Irith was the most beautiful girl he had ever seen. She was bright and charming and cheerful. And she had wings. Kelder tried to earn Irith's love and respect. He tried to please her, and to fulfill the prophecy that seemed to say he would one day marry her. But as he came to know her, he began to realize that she was not quite what she appeared to be. She was not just a lovely young woman. She was not even entirely human. She had ruined men's lives. And he needed to learn what she truly was before she destroyed him, as well. What he would learn, and where he would go, would makes its mark on the destiny of Ethshar.