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Technology simply cannot be uninvented. It can, however, be contained. Cognation Academy’s invisible passages, floating buildings, and treetop hideaways appear to be powered by magic. Tech giant Cognation Industries, however, doesn’t need magic to make the impossible a reality. In her second year at the Academy, Charlotte Blythe comes face to face with Cognation’s latest creations in the form of ten new students who are alarmingly real - but not exactly human. This experiment will challenge everything Charlotte thought she believed about her world and force her to make unimaginable decisions as she searches for the hidden truth.
"No more bad choices, no more mistakes." High-octane lawyer Marissa Suarez is determined to make that her new personal mantra after drop-kicking her latest manipulative boyfriend to the curb. Why can't she just learn to love the good guys for once — like her best friend (and hottie) Jamie Wilson? When a chance encounter at the airport leaves Marissa in possession of the exotic White Star amulet, she and Jamie are swept under its heady influence...and give in to their hot fantasies. But someone else is interested in Marissa's charm. Someone who will stop at nothing to regain what was lost.
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Complete and unabridged copy that includes Harmful Intent, Vital Signs and Blindsight.
Marissa Davenport, Trish Franklin, and Kirsten Keenon-three distinct young women from three different cities-move to Washington DC to follow their dreams. Although each pursues a different career path, the three new roommates quickly become friends and find their lives intertwined with organized crime, romance, politics, and sports. Cruising the socialite party scene, Kirsten, a congressman's aide, introduces Marissa to Joe Fitzgerald, a prominent but adulterous senator with ties to the mob. Marissa and Joe begin a yearlong affair, but their relationship could severely hamper Joe's bid for the vice presidency. Trish begins dating Steve Landowski, a professional quarterback who's made a point...
Despite all of the struggles that Jade has endured, she remains resilient, determined to make it in this ruthless world. The safe path was the most logical choice for her: a reliable career, a close-knit group of friends, and her handsome, successful fiance, Jonathon. She enjoys it all, very comfortably, in a small town suburb. Or at least she did... The stability of Jade's mundane life comes tumbling down when she receives a gift that wasn't intended for her, signed by none other than the man she loves. Heartbroken and on the run from reality, she finds herself in the arms of a stranger. A one-night-stand that gives her more than she ever bargained for.
Snicker is a Sheltie stray struggling to survive on the harsh streets of the city. She is horrified when she comes across two men who torture dogs for mere enjoyment. Enraged, Snicker decides to form a club against animal cruelty. But will it succeed? Will it help make the future brighter for all canines? Join Snicker in her mission to make a difference.
Beyond the Rim of Light, Alex Stone -- Captivated by the beauty of the planet Arden, xenobiologist and survey team leader Marissa Latham wants to preserve it and its dominant species, the rheodactyls (rheos). However, a treaty between the Usian Confederation and the Delphian Empire requires the clearing of Arden despite Marissa's insistence the rheos are sentient. Unsupported by others, she is determined to reverse that decision when a rheo attack on the survey team closes the planet to all. Angered by events, Marissa takes action that has unexpected results. Exiled beyond the edge of the universe, she is transformed. From the unsuspected warp and weft of the universe to the pleasure world of Satina IV, Marissa fights to save Arden, the Rheos, and the friends who were condemned along with her.
Six total strangers with dark pasts are all summoned on the same night to the same location--an old, mysterious mansion. Guided by the need to seek answers for their pasts, they blindly agree. But they quickly discover they aren't alone in the seemingly abandoned manor. An ancient evil has trapped them inside. With no way of escape and no way of communicating with the outside world, the strangers are at the mercy of the evil that haunts them with their pasts. It won't stop until it gets what it wants--destruction!
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