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Featuring copious introductory material by distinguished scientist Dr. David B. Fogel, this formidable collection of 30 landmark papers spans the entire history of evolutionary computation--from today's investigations back to its very origins more than 40 years ago. Chapter by chapter, Fogel highlights how early ideas have developed into current thinking and how others have been lost and await rediscovery. The introductions to each chapter reflect Fogel's one-on-one conversations with the authors and their colleagues, conducted over a period of four years. Evolutionary Computation: The Fossil Record provides in-depth historical information and technical detail that is simply unmatched in the field. This volume is complete with an extensive bibliography of related literature. Evolutionary Computation: The Fossil Record will be of particular interest to researchers and students in need of a comprehensive resource on this fascinating area of computer science. Historians will also find the book thoroughly engaging.
Organized by: European Coordinating Committee for AI (ECCAI)
Solving pattern recognition problems involves an enormous amount of computational effort. By applying genetic algorithms - a computational method based on the way chromosomes in DNA recombine - these problems are more efficiently and more accurately solved. Genetic Algorithms for Pattern Recognition covers a broad range of applications in science and technology, describing the integration of genetic algorithms in pattern recognition and machine learning problems to build intelligent recognition systems. The articles, written by leading experts from around the world, accomplish several objectives: they provide insight into the theory of genetic algorithms; they develop pattern recognition theory in light of genetic algorithms; and they illustrate applications in artificial neural networks and fuzzy logic. The cross-sectional view of current research presented in Genetic Algorithms for Pattern Recognition makes it a unique text, ideal for graduate students and researchers.
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. Breaks down the algorithms behind contemporary game camera systems, written by a leading expert in the area.
"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."
This text represents a breakthrough in the process underlying the design of the increasingly common and important data-driven Web applications.
The Handbook of Neural Computation is a practical, hands-on guide to the design and implementation of neural networks used by scientists and engineers to tackle difficult and/or time-consuming problems. The handbook bridges an information pathway between scientists and engineers in different disciplines who apply neural networks to similar probl
Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level ...
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