You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Childhood in neo-Victorian fiction for both child and adult readers is an extremely multifaceted and fascinating field. This book argues that neo-Victorian fiction projects multiple, competing visions of childhood and suggests that they can be analysed by means of a typology, the 'childhood scale', which provides different categories along the lines of power relations, and literary possible-worlds theory. The usefulness of both is exemplified by detailed discussions of Philippa Pearce's "Tom's Midnight Garden" (1958), Eva Ibbotson's "Journey to the River Sea" (2001), Sarah Waters' "Fingersmith" (2002) and Dianne Setterfield's "The Thirteenth Tale" (2006).
Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. In essence, this collection will consider the ways in which embodied, user-driven storytelling can impact new and challenging engagements with the nineteenth century in the contemporary world. This book contains four categories that summarize major trends in nineteenth-century-oriented games. The first section, “Ludic and Narrative Intertextuality,” examines games that directly adapt nineteenth-century texts, considering how ludic and literary elements work together to produce new commentary o...
Drumlin N.M. Crape and Brooke Cameron’s Disability, Illness, and the Vampire in Literature and Culture is an edited collection of essays addressing a wide range of literary depictions of vampirism and disability, from early and formative Victorian vampire stories like Eric Stenbock’s ‘The True Story of a Vampire’ (1894) and Dion Boucicault’s The Vampire (1852) to contemporary depictions across media forms, including the novels that comprise Anne Rice’s The Vampire Chronicles (1976–2018), television shows like The Vampire Diaries (2009–2017) and Midnight Mass (2021), and recent video games like V Rising (2022). In addition to this breadth of vampires and vampire stories included, this collection emphasizes a broad and multifaceted understanding of disability that is critical of the historical and ongoing ways that ableism and rigid ideas about normalcy have linked monsters like vampires to disabled people. By critically examining the way disability is presented in vampire stories, the work of this collection’s contributors speaks to evolving ideas of who counts as human—and of what, exactly, the figure of the vampire has to teach us about our own humanity.
Organized thematically around the themes of time, space, and place, this collection examines Charlotte Brontë in relationship to her own historical context and to her later critical reception, takes up the literal and metaphorical spaces of her literary output, and sheds light on place as both a psychic and geographical phenomenon in her novels and their adaptations. Foregrounding both a historical and a broad cultural approach, the contributors also follow the evolution of Brontë's literary reputation in essays that place her work in conversation with authors such as Samuel Richardson, Walter Scott, and George Sand and offer insights into the cultural and critical contexts that influenced her status as a canonical writer. Taken together, the essays in this volume reflect the resurgence of popular and scholarly interest in Charlotte Brontë and the robust expansion of Brontë studies that is currently under way.
None
Contains nearly 6000 entries that provide a bibliography of interpretations for short stories published between 1989 and 1990.
* Revised and expanded edition with a new introduction and postscript, published to coincide with Elaine Showalter's new hardback, A JURY OF HER PEERS
None