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Crafters will learn four beautiful ways to make their own silhouettes: by casting a shadow and tracing along the edges.
The Fashion Design Manual is a comprehensive introduction to the world of fashion. It introduces the reader to the cycles and trends of fashion, the principles and practice of fashion design, the range of techniques and skills required to be successful in the industry, and the economic reality of the world of retail fashion. The Fashion Design Manual follows the path a garment takes from sketch to sample, through production and finally via the retail outlet to the wearer. The book is very generously illustrated with drawings, sketches, and photographs throughout.
This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.
Preserve your precious memories in silhouette portrait quilts.
Whether as thoughtful gifts or charming home decorations, silhouettes are both lovely to look at and fun to make. No wonder this fine art continues to enchant us today. This delightful kit has all the tools and inspiration a crafter needs to create intricate, beautiful silhouettes of both people and animals: an informative book that explains all the necessary techniques, as well as a history of silhouetting around the world; and includes sample patterns; paper, mats, and more. You'll get great results immediately!
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The four-volume set comprising LNCS volumes 2350/2351/2352/2353 constitutes the refereed proceedings of the 7th European Conference on Computer Vision, ECCV 2002, held in Copenhagen, Denmark, in May 2002. The 226 revised full papers presented were carefully reviewed and selected from a total of around 600 submissions. The four books offer topical sections on active and real-time vision, image features, visual motion, surface geometry, grouping and segmentation, stereoscopic vision, structure from motion, shape, object recognition, color and shading, vision systems, statistical learning, robot vision, and calibration.
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.