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This textbook provides a progressive approach to the teaching of software engineering. First, readers are introduced to the core concepts of the object-oriented methodology, which is used throughout the book to act as the foundation for software engineering and programming practices, and partly for the software engineering process itself. Then, the processes involved in software engineering are explained in more detail, especially methods and their applications in design, implementation, testing, and measurement, as they relate to software engineering projects. At last, readers are given the chance to practice these concepts by applying commonly used skills and tasks to a hands-on project. The impact of such a format is the potential for quicker and deeper understanding. Readers will master concepts and skills at the most basic levels before continuing to expand on and apply these lessons in later chapters.
This volume contains the proceedings of the 8th European Conference on Object-Oriented Programming (ECCOP '94), held in Bologna, Italy in July 1994. ECOOP is the premier European event on object-oriented programming and technology. The 25 full refereed papers presented in the volume were selected from 161 submissions; they are grouped in sessions on class design, concurrency, patterns, declarative programming, implementation, specification, dispatching, and experience. Together with the keynote speech "Beyond Objects" by Luc Steels (Brussels) and the invited paper "Putting Objects to Work" by Norbert A. Streitz (GMD-IPSI, Darmstadt) they offer an exciting perspective on object-oriented programming research and applications.
Software engineering education is an important, often controversial, issue in the education of Information Technology professionals. It is of concern at all levels of education, whether undergraduate, post-graduate or during the working life of professionals in the field. This publication gives perspectives from academic institutions, industry and education bodies from many different countries. Several papers provide actual curricula based on innovative ideas and modern programming paradigms. Various aspects of project work, as an important component of the educational process, are also covered and the uses of software tools in the software industry and education are discussed. The book provides a valuable source of information for all those interested and involved in software engineering education.
This open access book presents the outcomes of the “Design for Future – Managed Software Evolution” priority program 1593, which was launched by the German Research Foundation (“Deutsche Forschungsgemeinschaft (DFG)”) to develop new approaches to software engineering with a specific focus on long-lived software systems. The different lifecycles of software and hardware platforms lead to interoperability problems in such systems. Instead of separating the development, adaptation and evolution of software and its platforms, as well as aspects like operation, monitoring and maintenance, they should all be integrated into one overarching process. Accordingly, the book is split into thr...
Understanding and overcoming the gender gap in computer science education. The information technology revolution is transforming almost every aspect of society, but girls and women are largely out of the loop. Although women surf the Web in equal numbers to men and make a majority of online purchases, few are involved in the design and creation of new technology. It is mostly men whose perspectives and priorities inform the development of computing innovations and who reap the lion's share of the financial rewards. As only a small fraction of high school and college computer science students are female, the field is likely to remain a "male clubhouse," absent major changes. In Unlocking the ...
"This book is not only of practical value. It's also a lot of fun to read." Michael Jackson, The Open University. Do you need to know how to create good requirements? Discovering Requirements offers a set of simple, robust, and effective cognitive tools for building requirements. Using worked examples throughout the text, it shows you how to develop an understanding of any problem, leading to questions such as: What are you trying to achieve? Who is involved, and how? What do those people want? Do they agree? How do you envisage this working? What could go wrong? Why are you making these decisions? What are you assuming? The established author team of Ian Alexander and Ljerka Beus-Dukic answ...
This textbook develops a long-term single project and explores both the theoretical foundations of software engineering as well as the principles and practices of various tools, processes, and products. It emphasizes practical experience whereby participants can apply the techniques learned in class to a realistic problem.
This book is based on object-oriented techniques applied to software engineering. Employing the latest technologies such as UML, Patterns, and Java, Bernd Bruegge and Allen H. Dutoit offer a cohesive, class-tested presentation of object-oriented software engineering in a step-by-step format based on ten years of teaching and real-world software engineering experience. This text teaches practical experience in developing complex software appropriate for software engineering project courses, as well as industry R & D practitioners. The reader benefits from timely exposure to state-of-the-art tools and methods.
"This thoroughly updated text teaches students or industry R & D practitioners to successfully negotiate the terrain for building and maintaining large, complex software systems. The authors introduce the basic skills needed for a developer to apply software engineering techniques. Next, they focus on methods and technologies that enable developers to specify, design, and implement complex systems. Finally, the authors show how to support the system changes throughout the software life cycle."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved