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Digital games as transmedia works of art – Games as social environments – The aesthetics of play – Digital games in pedagogy – Cineludic aesthetics – Ethics in games – these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions – by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
The television series LOST initiated a wide-ranging academic debate which centered on its narrative and temporal complexity, while also addressing the massive expansion into other media and consequently crossing established genre categories. This expansion poses the essential question about the status of the original medium (television) within recent multiple media configurations. Can LOST be regarded as a symptom of television in the process of media change? What is the relation between LOST's temporality and that of television in general? And how can LOST be understood as a phenomenon of mediatized worlds? The contributions in this book examine these questions. The book's editors are members of the project "TV Series as Reflection and Projection of Change," which is part of the DFG Priority Program 1505: "Mediatized Worlds". (Series: Medien'welten. Braunschweiger Schriften zur Medienkultur - Vol. 19)
The January 6 attack on the U.S. Capitol was the peak of Donald Trump’s populist strategy during his first term. His goal was to gain support through confrontation and by portraying others as enemies. This book examines Trump’s public image from a culture and media studies perspective. It explores how his political style during his rise to the presidency was shaped by social conflicts, how he escalated these tensions, and how he benefited from polarization. The contributions focus on Trump’s first term, highlighting how his rhetoric during the Black Lives Matter movement and the COVD-19 crisis, as well as his promotion of conspiracy theories and attacks on political institutions, pushed American society to the brink of civil war. They discuss Trump’s use of media and his politics of emotion, framing him as the “Great Disruptor” in the context of popular culture, fragmented public discourse, and aggressive rhetoric.
In contemporary society, digital images have become increasingly mobile. They are networked, shared on social media, and circulated across small and portable screens. Accordingly, the discourses of spreadability and circulation have come to supersede the focus on production, indexicality, and manipulability, which had dominated early conceptions of digital photography and film. However, the mobility of images is neither technologically nor conceptually limited to the realm of the digital. The edited volume re-examines the historical, aesthetical, and theoretical relevance of image mobility. The contributors provide a materialist account of images on the move – ranging from wired photography to postcards to streaming media.
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
Television is the most powerful system of images in the late 20th and early 21st centuries. Nonetheless, TV has attained only little philosophical attention so far, especially compared to other (visual) media such as film. This book looks at TV as what happens on the screen and beyond it; which is mainly the operation of switching images. It therefore proposes a new definition of TV as the first picture that can be switched on, off, and over, which stresses that TV is more tactile than visual. Through the operation of switching, TV figures the world from within and as the course of its figuration. This is grasped here by the term of “ontography”. Through the ongoing interlacing and bridg...
Television series enjoy an unbroken - popular as well as scholarly - attention. It is surprising, however, that in works on seriality in media and cultural studies, approaches to television studies and television history still play a rather minor role. Yet seriality should always be thought of in terms of television, since the two have always been inextricably interwoven - economically, technically and aesthetically. But what else constitutes the serial in television and how does it change its face in times of digitalization, streaming and interactivity? Is it possible to think of a genuine serial theory of the televisual - and what, in turn, can be learned from this for seriality beyond television? The essays in this volume contribute to shedding new light on the serial as a core principle of television and to providing new impulses for a television theory of the serial on the basis of diverse examples from the current range of television series.
Studienarbeit aus dem Jahr 2017 im Fachbereich Medien / Kommunikation - Film und Fernsehen, Note: 1,3, Humboldt-Universität zu Berlin, Sprache: Deutsch, Abstract: Vor dem Hintergrund der kontinuierlich zunehmenden Digitalisierung, respektive des digitalen Medienwandels in Form von Videoportalen wie YouTube, Vimeo oder Clipfish, kostenlosen Online-Mediatheken sowie kostenpflichtigen Video-on-Demand-Anbietern wie maxdome oder Netflix, ist der Diskurs um die Zukunft des traditionellen, linearen Fernsehens, wie wir es kennen, heutzutage präsenter und heterogener denn je. Während einige Akteure in diesem Zusammenhang Begriffe wie "Television 2.0", "Television after Television" oder schlicht "N...