Welcome to our book review site www.go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

History of Video Games
  • Language: en
  • Pages: 52

History of Video Games

From consoles and arcades to the future of online and mobile platforms, the History of Video Games e-Book explores the exciting world of gaming. This nonfiction reader is purposefully leveled to increase comprehension and engage different types of learners. The History of Video Games e-Book features complex and rigorous content appropriate for middle school students. Aligned with Common Core State Standards, this text connects with McREL, WIDA/TESOL standards and prepares students for college and career readiness.

Favorite Board Games You Can Make and Play
  • Language: en
  • Pages: 258

Favorite Board Games You Can Make and Play

Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.

Computer Games
  • Language: en
  • Pages: 224

Computer Games

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introd...

Games for Growing
  • Language: en
  • Pages: 254

Games for Growing

  • Type: Book
  • -
  • Published: 1994
  • -
  • Publisher: Unknown

None

Cooperative Games and Sports
  • Language: en
  • Pages: 180

Cooperative Games and Sports

Who needs cooperative games? -- Games for children ages 3 through 7 -- Games for children ages 8 through 12 -- Games for preschoolers -- Remaking adult games -- Cooperative games from other cultures -- Creating your own games and evaluating your success -- A new beginning : turning ideas into positive action.

Imaginary Games
  • Language: en
  • Pages: 335

Imaginary Games

Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.

The Medium of the Video Game
  • Language: en
  • Pages: 228

The Medium of the Video Game

Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.

serious games
  • Language: en

serious games

  • Type: Book
  • -
  • Published: Unknown
  • -
  • Publisher: Unknown

None

101 Movement Games for Children
  • Language: en
  • Pages: 183

101 Movement Games for Children

The movement games in this book are intended to cultivate children’s social and creative abilities. Some are based on playground games, others on professional theater and dance exercises. The games described are divided into ten categories including touch and reaction, concentration and puzzles, impersonation and cooperation, and music and movement.

Designing Games for Children
  • Language: en
  • Pages: 258

Designing Games for Children

  • Type: Book
  • -
  • Published: 2014-12-03
  • -
  • Publisher: CRC Press

When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as i...