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The Cambridge Handbook of Cyber Behavior
  • Language: en
  • Pages: 1663

The Cambridge Handbook of Cyber Behavior

Human behavior in cyber space is extremely complex. Change is the only constant as technologies and social contexts evolve rapidly. This leads to new behaviors in cybersecurity, Facebook use, smartphone habits, social networking, and many more. Scientific research in this area is becoming an established field and has already generated a broad range of social impacts. Alongside the four key elements (users, technologies, activities, and effects), the text covers cyber law, business, health, governance, education, and many other fields. Written by international scholars from a wide range of disciplines, this handbook brings all these aspects together in a clear, user-friendly format. After introducing the history and development of the field, each chapter synthesizes the most recent advances in key topics, highlights leading scholars and their major achievements, and identifies core future directions. It is the ideal overview of the field for researchers, scholars, and students alike.

The Johns Hopkins Guide to Digital Media
  • Language: en
  • Pages: 553

The Johns Hopkins Guide to Digital Media

  • Type: Book
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  • Published: 2014-04-15
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  • Publisher: JHU Press

The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.

Role-Playing Game Studies
  • Language: en
  • Pages: 905

Role-Playing Game Studies

  • Type: Book
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  • Published: 2018-04-17
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  • Publisher: Routledge

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Human-computer Interaction
  • Language: en
  • Pages: 1312

Human-computer Interaction

  • Type: Book
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  • Published: 2001
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  • Publisher: IOS Press

This book covers the proceedings of INTERACT 2001 held in Tokyo, Japan, July 2001. The conference covers human-computer interaction and topics presented include: interaction design, usability, novel interface devices, computer supported co-operative works, visualization, and virtual reality. The papers presented in this book should appeal to students and professionals who wish to understand multimedia technologies and human-computer interaction.

Values at Play in Digital Games
  • Language: en
  • Pages: 222

Values at Play in Digital Games

  • Type: Book
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  • Published: 2014-07-25
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  • Publisher: MIT Press

A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at...

Conference Abstracts and Applications
  • Language: en
  • Pages: 354

Conference Abstracts and Applications

  • Type: Book
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  • Published: 2002
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  • Publisher: Unknown

None

IEEE Symposium on Information Visualization 2000
  • Language: en
  • Pages: 200

IEEE Symposium on Information Visualization 2000

Papers from an October 2000 symposium present recent research in visual querying and data exploration, graphs and hierarchies, taxonomies and frameworks, documents and collaborative visualization techniques, algorithm visualization, and 3D navigation. Among the topics: cartographic perspectives on information visualization, metaphor-aware 3D navigation, using visualization to detect plagiarism in computer science classes, collaborative geographic visualization, a scalable framework for information visualization, visualizing massive multi-digraphs, and a taxonomy of visualization techniques using the data state reference model. Lacks a subject index. Annotation copyrighted by Book News, Inc., Portland, OR.

Proceeding of the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) Conference, 2003
  • Language: en
  • Pages: 438
Handheld and Ubiquitous Computing
  • Language: en
  • Pages: 280

Handheld and Ubiquitous Computing

  • Type: Book
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  • Published: 2000
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  • Publisher: Unknown

None

The Architecture of Erik Gunnar Asplund
  • Language: en
  • Pages: 286

The Architecture of Erik Gunnar Asplund

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