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Responsible and Resilient Design for Society, Volume 10
  • Language: en
  • Pages: 409

Responsible and Resilient Design for Society, Volume 10

This book showcases cutting-edge research papers from the 10th International Conference on Research into Design (ICoRD 2025) – the largest in India in this area – written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation. This tenth edition of this biennial conference delves into the multifaceted nature of design, showcasing cutting-edge research and fostering collaboration. It aims to showcase cutting-edge research about design to the stakeholders; aid the ongoing process of developing and extending the collective vision through emerging research challenges and questions; and provide a platform for interacti...

Research into Design for Communities, Volume 2
  • Language: en
  • Pages: 1038

Research into Design for Communities, Volume 2

  • Type: Book
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  • Published: 2017-04-13
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  • Publisher: Springer

This book showcases cutting-edge research papers from the 6th International Conference on Research into Design (ICoRD 2017) – the largest in India in this area – written by eminent researchers from across the world on design process, technologies, methods and tools, and their impact on innovation, for supporting design for communities. While design traditionally focused on the development of products for the individual, the emerging consensus on working towards a more sustainable world demands greater attention to designing for and with communities, so as to promote their sustenance and harmony - within each community and across communities. The special features of the book are the insig...

Human-Computer Interaction. Design and Research
  • Language: en
  • Pages: 389

Human-Computer Interaction. Design and Research

This two-volume proceedings, set CCIS 2337-2338, constitutes of the proceedings of 15th Indian Conference on Human-Computer Interaction Design and Research, IndiaHCI 2024, held in Mumbai, India, during November 7–9, 2024. The 30 full papers and 12 short papers included in this volume were carefully reviewed and selected from 235 submissions. These papers belong to various tracks which have been divided between the two volumes as follows: - Part I: Paper Track. Part II: Game Design Track, Student Research Consortium Track; Posters and demos Track; Artworks and installations Track.

Human Factors and Systems Interaction
  • Language: en
  • Pages: 360

Human Factors and Systems Interaction

Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.

Research into Design for a Connected World
  • Language: en
  • Pages: 1042

Research into Design for a Connected World

  • Type: Book
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  • Published: 2019-01-08
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  • Publisher: Springer

This book showcases cutting-edge research papers from the 7th International Conference on Research into Design (ICoRD 2019) – the largest in India in this area – written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD‘19 has been “Design for a Connected World”. While Design traditionally focused on developing products that worked on their own, an emerging trend is to have products with a smart layer that makes them context aware and responsive, individually and collectively, through collaboration with other physical and digital objects w...

Simulation and Gaming across Borders
  • Language: en
  • Pages: 297

Simulation and Gaming across Borders

This book constitutes the refereed proceedings of the 55th International Simulation and Gaming Association Conference, held in Christchurch, New Zealand, during July 8–12, 2024. The 20 full papers in this book were carefully reviewed and selected from 25 submissions. This year’s theme has been Simulation and Gaming across Borders. The 2024 conference underscored the global and interdisciplinary reach of simulation and gaming as tools for education, research, and social change. The proceedings presented here capture the breadth of this convergence, highlighting innovative applications, emerging ethical considerations, intercultural dynamics, and new frontiers in facilitation techniques.

Gaming, Simulation and Innovations: Challenges and Opportunities
  • Language: en
  • Pages: 305

Gaming, Simulation and Innovations: Challenges and Opportunities

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

Advances in Design and Digital Communication
  • Language: en
  • Pages: 624

Advances in Design and Digital Communication

This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas. Gathering the proceedings of the 4th International Conference on Digital Design and Communication, Digicom 2020, held virtually on November 5-6, 2020, the book describes cutting-edge perspectives on and analysis of and solutions to challenges digital communication is currently presenting to society, institutions and brands. It offers a timely guide and a source of inspiration for designers of all kinds, including graphic, digital and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and entrepreneurs, as well as brand or corporate communication managers.

Entertainment Computing – ICEC 2025
  • Language: en
  • Pages: 663

Entertainment Computing – ICEC 2025

This book constitutes the refereed proceedings of the 24th International Conference on Entertainment Computing, ICEC 2025, held in Tokyo, Japan, during August 27–30, 2025. The 28 full papers and 17 short papers included in this book were carefully reviewed and selected from 109 submissions. They were organized in topical sections as follows: Full Conference Papers; Work in Progress; Interactive Entertainment Showcase; and Student Competition. .

Major Companies of the Arab World, 1995
  • Language: en
  • Pages: 1250

Major Companies of the Arab World, 1995

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

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