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This thesis presents a method that aims at achieving generic behavioural descriptions for use in Virtual Reality (VR) that can also be reused to form dynamic use cases of a product in different VR-systems. The focus lies on reducing the overall preparation effort of VR-models and on achieving high reusability of already created models. The core components of the thesis consist of the use of Model Based Systems Engineering (MBSE) to develop generic behavioural model descriptions, their use in building different use cases of a product in one VR-system and their reuse in different VR-systems as well. The Systems Modeling Language (SysML) is used to describe the behavioural models, the modelling process is described systematically and is also summarised in the form of general-purpose guidelines for later use. Furthermore, a dedicated physics engine is integrated with these descriptions. Two VR prototypes are developed to demonstrate the effectivity and use of the presented method. Finally, one of the prototypes is put to empirical evaluation performed with the help of experts from academia as well as industry.
This book provides practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines. This initiative is a celebration of the Gavriel Salvendy International Symposium (GSIS) and provides a survey of topics and emerging areas of interest in human–automation interaction. This set of articles for the GSIS emphasizes a main thematic area: transportation. Main areas of coverage include Section A: Interaction with Vehicle Automation; Section B: HCI in Automated Vehicles; Section C: Trust in Vehicle Automation; Section D: Physical Modeling of Vehicle Cabs; Section E: Task Simulation Automation via Digital Human Models; Section F: Maintenance and Manufactu...
This book focuses on various aspects of research on ageing, including in relation to assistive technology; dignity of aging; how technology can support a greater understanding of the experience of physically aging and cognitive changes; mobility issues associated with the elderly; and emerging technologies. The 80+ age group represents an expanding market, with an estimated worth of £21.4 billion a year. Everyone is affected by this shift in demographics – we are getting older and may become carers – and we need to prepare ourselves and adjust our surroundings for longer life. Products, services and environments have been changing in response to the changing population. Presenting international design research to demonstrate the thinking and ideas shaping design, this book is a valuable resource for designers; product developers; employers; gerontologists; and medical, health and service providers; as well as everyone interested in aging.
Evolve to a user-centered product development philosophy Deliver superior products and escalate your market share by employing real-world user experience success strategies from global corporations. Featuring in-depth case studies from Yahoo!, Siemens, SAP, Haier, Intuit, Tencent, and more, UX Best Practices: How to Achieve More Impact with User Experience offers proven methods for instituting user-centered design in industrial environments. Discover how to integrate user experience activities into product development processes for investment and consumer goods in different regions, reduce product complexity, increase product quality, and boost the bottom line. This comprehensive guide cover...
This two-volume set constitutes the thoroughly refereed proceedings of the 22nd International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2025, held as part of HCI International 2025, held in Gothenburg, Sweden, during June 22–27, 2025. Two volumes of the HCII 2025 proceedings are dedicated to this year’s edition of the EPCE conference. The first volume centers around a diverse array of interconnected themes related to human performance, workload and situational awareness in the use of complex interactive applications and environments, as well as the role of cognitive psychology on designing and evaluating interactive systems and investigating computer-supported as in collaboration and teaming. The second volume focuses on issues related to Cognitive Psychology in the demanding contexts of aviation and space.
This book is conceptualized as being of interest to researchers in the field of sustainable transport, and also those who are working in the field. In the first case it will provide a reference on the state of the art of sustainable transport, and will also include insights into an EU project, how to go about delivering impact, how such projects effect local authorities, etc. Sustainable transport is an extreme growth area; it is highly innovative, with multi-million-pound investments transforming cities. The book will help and encourage resource poor small to medium local authorities catch up and meet their sustainability targets.
This double volume book set constitutes the refereed proceedings of 4th International Conference, AI-HCI 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The first volume focuses on topics related to Human-Centered Artificial Intelligence, explainability, transparency and trustworthiness, ethics and fairness, as well as AI-supported user experience design. The second volume focuses on topics related to AI for language, text, and speech-related tasks, human-AI collaboration, AI for decision-support and perception analysis, and innovations in AI-enabled systems.
The 16-volume set LNCS 16331–16346 constitutes late breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025, held in Gothenburg, Sweden, during June 22-27, 2025. A total of 7972 individuals from academia, research institutes, industry, and government agencies from 92 countries submitted contributions. 1430 papers and 355 posters (as short research papers) were included in the volumes of the proceedings published just before the start of the conference. Additionally, 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. The papers were organized in topical s...
This special issue draws together some of the contemporary research and development of ubiquitous computing, most of which was foretold by Licklider (1960) and Weiser (1991). Computers are ubiquitous--in terms that they are everywhere--but does this mean the same as ubiquitous computing? The convergent device view posits the computer as a tool through which anything and everything can be done. The divergent device view offers a world where microprocessors are embedded in everything and communicating with one another. This debate is implicitly present in this issue.
This special issue provides a sample of research that comprises the foundation of the emergent field of augmented cognition inspired fundamentally from the Defense Advanced Research Projects Agency program. Taken together, the contributions impart a sense of progress and constitute a first look at achievements from this very ambitious program of research in augmented cognition. In addition they convey results that range from improved instrumentation and methodology to demonstrations of enhanced performance under experimentally manipulated conditions.