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When James T. Whitehead (or “Big Jim,” as friends knew him) passed away in 2003, Fayetteville and the University of Arkansas lost one of its finest poets and beloved teachers. In 1965, Whitehead joined with his friend William Harrison to found the University’s Creative Writing Program. He taught in that nationally prestigious program for the next thirty-four years, from 1965 to 1999. He was a recipient of a Guggenheim Fellowship in fiction and a Robert Frost Fellowship in poetry. Whitehead’s novel, Joiner (University of Arkansas Press), was listed among the New York Times’ Noteworthy Books of 1971. His many poetry collections include Domains (1967), Local Men (1979), and Near at Hand (1993). With his untimely passing, Whitehead left a large body of work unpublished. In this anthology of original poetry, short fiction, essays, and remembrances, twenty-four of Whitehead’s colleagues, students, and friends join in celebrating the man’s life and contribution to American letters. Included are posthumous works by Whitehead himself: six poems, an excerpt of creative nonfiction, and a draft-excerpt from Coldstream, projected sequel to Joiner.
"The full-throated biography fans have been yearning for.” —Kirkus Starred Review, April 2025 When twenty-nine-year-old Frank Stanford put three bullets in his chest on June 3, 1978, he ended a life that had been inextricably linked with poetry since childhood. Deeply influential but largely unknown outside his corner of the poetry world, this prodigy of the American South inspired a cult following that has kept his reputation and work flickering on the periphery of the American literary tradition ever since. The Life and Poetry of Frank Stanford offers for the first time a comprehensive study of Stanford’s life and work, introducing to a broad readership poetry that remains both capti...
Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans