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The Princess at the Keyboard
  • Language: en
  • Pages: 152

The Princess at the Keyboard

  • Type: Book
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  • Published: 2009-03-01
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  • Publisher: Lulu.com

Are you a girl or young woman aged 13-18? If so, this book is for you! Amanda Stent and Philip Lewis have written a gentle, friendly and comprehensive introduction to computer science. Each chapter covers one area of computer science and includes: examples of how the computer science works; sidebars that contain historical notes or ideas for you to explore; and biographies of women in computer science. The last chapter covers questions that you might have about becoming a computer scientist. We hope that after reading this book you will want to join us in studying this uniquely beautiful and practical subject.

Social Exclusion, Power, and Video Game Play
  • Language: en
  • Pages: 284

Social Exclusion, Power, and Video Game Play

While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.

Intelligent Virtual Agents
  • Language: en
  • Pages: 378

Intelligent Virtual Agents

This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.

Genesis Redux
  • Language: en
  • Pages: 408

Genesis Redux

Since antiquity, philosophers and engineers have tried to take life’s measure by reproducing it. Aiming to reenact Creation, at least in part, these experimenters have hoped to understand the links between body and spirit, matter and mind, mechanism and consciousness. Genesis Redux examines moments from this centuries-long experimental tradition: efforts to simulate life in machinery, to synthesize life out of material parts, and to understand living beings by comparison with inanimate mechanisms. Jessica Riskin collects seventeen essays from distinguished scholars in several fields. These studies offer an unexpected and far-reaching result: attempts to create artificial life have rarely b...

The Machinima Reader
  • Language: en
  • Pages: 356

The Machinima Reader

  • Type: Book
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  • Published: 2011-06-03
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  • Publisher: MIT Press

The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-tim...

Intelligent Virtual Agents
  • Language: en
  • Pages: 542

Intelligent Virtual Agents

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

None

LSA Bulletin
  • Language: en
  • Pages: 28

LSA Bulletin

  • Type: Book
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  • Published: 1996-03
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  • Publisher: Unknown

None

Boyhood in America
  • Language: en
  • Pages: 458

Boyhood in America

  • Type: Book
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  • Published: 2001
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  • Publisher: Unknown

None

Cassell's Magazine
  • Language: en
  • Pages: 674

Cassell's Magazine

  • Type: Book
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  • Published: 1897
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  • Publisher: Unknown

None

The Publishers Weekly
  • Language: en
  • Pages: 874

The Publishers Weekly

  • Type: Book
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  • Published: 1889
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  • Publisher: Unknown

None