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Two victims. Nothing connects them, except that someone buried them in the exact same way. Seven hundred years apart. 'Oh my goodness, what a rollercoaster of a ride.' ⭐ ⭐ ⭐ ⭐ ⭐ READER REVIEW 'Every page draws you in.' ⭐ ⭐ ⭐ ⭐ ⭐ READER REVIEW 'Do yourself a favour and read James Oswald's series. I can almost guarantee you won't stop at one.' ⭐ ⭐ ⭐ ⭐ ⭐ READER REVIEW An archaeological dig at the old South Leith parish kirkyard has turned up a mysterious body dating from around seven hundred years ago. Some suspect that this gruesome discovery is a sacrifice, placed there for a specific purpose. Then a second body is unearthed. This victim went missing only thirty ...
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays...
The multidisciplinary essays in Configuring History describe how teachers can use virtual reality technology to teach the Harlem Renaissance. Describing in detail the construction of Virtual Harlem, Bronzeville, and Montmartre - all important sites in African American cultural history - the essays delineate the technologies employed in the construction of these cityscapes and the learning theory - configuring history - that informs the project. The book provides a model of a collaborative learning network, linking classrooms at universities in the United States and in Europe, and demonstrates the importance of collaboration between the sciences and the humanities for the future development of instructional technologies.
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The most comprehensive resource on college football ever published.
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