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Cyberpsychology is about humans and computers and the psychology of how they interact. Computers permeate nearly every human activity in the modern world and affect human behavior from the most basic sensory-motor interactions to the most complex cognitive and social processes. This book begins with a brief history of psychology and computers and a comparison of the human nervous system and the circuitry of a computer. A number of theories and models of human-computer interaction are presented, as well as research methods and techniques for usability testing. Following the typical contents of an introduction to psychology, the book then discusses sensation and perception, learning and memory, thinking and problem solving, language processing, individual differences, motivation and emotion, social relations, and abnormal behavior as they impact the human-computer interface. Finally, specific issues of artificial intelligence, assistive technologies, video games, and electronic education are presented. Cyberpsychology is the new psychology.
This is the thoroughly revised second edition of one of the first books to provide an overview of how key aspects of university life - such as teaching, academic research, administration, management and course design - are being affected by digital and web-enabled technologies. More than three-quarters of the material has been revised and updated. Still further, three new chapters now address the following aspects: the virtual classroom, vicarious learning, and educational metadata. The main body of the text focuses on asynchronous collaboration by examining the following four key topics: principles, experiences, evaluation, and benefits. A timely and up-most important guide to all aspects of modern university education in the digital age.
One of the most pressing problems in the development of computer systems is the design of the human/computer interface. Designers often commit the error of thinking that others think and approach tasks in the same ways they do, resulting in a mismatch between what users want or expect the system to do--and what it actual does. This book addresses the application of menu selection as a mode of human/computer interaction, and emphasizes menu selection as a communication technique which allows users to control program branching in conjunction with other modes of interaction. The book examines conceptual and theoretical issues, experimental research on menu selection, and menu implementation and evaluation. Computer interfaces will undergo changes as computers themselves evolve, but the human mind will be much the same, and issues surrounding its abilities will remain. This book was written with the audience of those interested in the psychology of cognitive control in mind.
Each volume in the Handbooks of Aging series represents one of the three main influences on aging: the Handbook of the Biology of Aging, Handbook of the Psychology of Aging, and Handbook of Aging and the Social Sciences. Each of the Handbooks presents critical comprehensive reviews of research knowledge, theories, concepts, and issues by the foremost scholars in the field. Chapters are selected to portray discrete units of research study, long-standing areas of research, and new developments.