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This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
The recent trend in user-customized product design requires the shape of products to be automatically adjusted according to the human body’s shape, so that people will feel more comfortable when wearing these products. Geometric approaches can be used to design the freeform shape of products worn by people, which can greatly improve the efficiency of design processes in various industries involving customized products (e.g., garment design, toy design, jewel design, shoe design, and design of medical devices, etc.). These products are usually composed of very complex geometric shapes (represented by free-form surfaces), and are not driven by a parameter table but a digital human model with...
This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
This book constitutes the refereed proceedings of the 7th International Conference on Computer Supported Education, CSEDU 2015, held in Lisbon, Portugal, in May 2015. The 34 revised full papers presented together with an invited talk were carefully reviewed and selected from 196 submissions. The papers address topics such as information technologies supporting learning; learning/teaching methodologies and assessment; social context and learning environments; domain applications and case studies; and ubiquitous learning.
This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Computer Supported Education, CSEDU 2017, held in Porto, Portugal, in April 2017. The 22 revised full papers were carefully reviewed and selected from 179 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.
When scheduling involves batching decisions as well, e. g. in the presence of (sequence dependent) setup times, difficult problems arise. The book presents a problem classification in the area of batching (including multi-level and parallel machine problems) and develops several exact and heuristic algorithms to solve them. Special attention is given to the discrete lotsizing and scheduling problem which turns out to be a special batching and scheduling problem in this context. The book also contains a comparison of constraint (logic) programming with mixed-integer programming solvers for batching problems.
Annotation The 39 papers anticipate the first in a series of biennial international conferences on solid modeling, shape representation, and geometric computation, all of which are procedures important in a wide range of disciplines, including computer graphics, computer aided design, computer vision, medical imaging, and scientific computation. The largest number of them address various ideas in curve and surface modeling, from long-standing issues such as interpolation and approximation to recently popular ideas such as polyhedral and subdivision methods and more specific areas such as blending, deformations, implicitization, and parametrized design. Attracting the second most attention is solid modeling, from such perspectives as inputting models from sketches and from scanned data, subdivision modeling, and trimmed patches. Discussions of applications include polygon mesh refinement in computer graphs, modeling the draping of cloth, generating moulds, and watermarking polygon meshes for security. There is no subject index. Annotation copyrighted by Book News, Inc., Portland, OR.