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Learning by Playing. Game-based Education System Design and Development
  • Language: en
  • Pages: 596

Learning by Playing. Game-based Education System Design and Development

  • Type: Book
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  • Published: 2009-07-31
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  • Publisher: Springer

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and tec...

Innovative Concepts for Autonomic and Agent-Based Systems
  • Language: en
  • Pages: 398

Innovative Concepts for Autonomic and Agent-Based Systems

This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Radical Agent Concepts, WRAC 2005, held in Greenbelt, MD, USA in September 2005. The 27 full papers presented are fully revised to incorporate reviewers' comments and discussions at the workshop. Topics addressed are social aspects of agents, agent architectures, autonomic systems, agent communities, and agent intelligence.

Entertainment for Education. Digital Techniques and Systems
  • Language: en
  • Pages: 651

Entertainment for Education. Digital Techniques and Systems

This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Technologies for E-Learning and Digital Entertainment
  • Language: en
  • Pages: 1420

Technologies for E-Learning and Digital Entertainment

  • Type: Book
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  • Published: 2006-03-22
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  • Publisher: Springer

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.

Image and Graphics
  • Language: en
  • Pages: 641

Image and Graphics

  • Type: Book
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  • Published: 2015-08-03
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  • Publisher: Springer

This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics, ICIG 2015 held in Tianjin, China, in August 2015. The 164 revised full papers and 6 special issue papers were carefully reviewed and selected from 339 submissions. The papers focus on various advances of theory, techniques and algorithms in the fields of images and graphics.

Handbook on Heritage, Sustainable Tourism and Digital Media
  • Language: en
  • Pages: 401

Handbook on Heritage, Sustainable Tourism and Digital Media

Exploring the impact of the rise of digital media over the last few decades, this timely Handbook highlights the major role it plays in preserving and protecting heritage as well as its ability to promote and support sustainable tourism at heritage sites. Particularly relevant at this time due to the diffusion of smartphones and use of social media, chapters look at the experience and expectation of being ‘always on’, and how this interacts with heritage and tourism.

Berkshire Encyclopedia of Human-computer Interaction
  • Language: en
  • Pages: 544

Berkshire Encyclopedia of Human-computer Interaction

Examines how people interact and communicate via computers, robots, information systems, and the Internet. Articles present current research in sociology, behavioral science, anthropology, engineering, computer science. Written for the educated layperson.

MICAI ...
  • Language: en
  • Pages: 1244

MICAI ...

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

None

Commonwealth Universities Yearbook
  • Language: en
  • Pages: 1368

Commonwealth Universities Yearbook

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

None

E-Learning and Games
  • Language: en
  • Pages: 436

E-Learning and Games

  • Type: Book
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  • Published: 2016-06-03
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.