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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an ...
An indispensable resource for all levels, this handbook provides up-to-date, in-depth summaries of the most important theories in criminology. Provides original, cutting-edge, and in-depth summaries of the most important theories in criminology Covers the origins and assumptions behind each theory, explores current debates and research, points out knowledge gaps, and offers directions for future research Encompasses theory, research, policy, and practice, with recommendations for further reading at the end of each essay Features discussions of broad issues and topics related to the field, such as the correlates of crime, testing theory, policy, and prediction Clearly and accessibly written by leading scholars in the field as well as up-and-coming scholars
Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore...
This e-book is part of a twelve-volume series documenting the history of German film from its beginnings in 1895 to the present day using the collection holdings of the Deutsche Kinemathek. Each volume in ePUB format focuses on a decade and offers a concise overview of the cinematic masterpieces and milestones of that era, highlights famous films and films to be rediscovered, and pays tribute to the cinema, its audience and the creative minds behind the diversity of German film. The complete work, which comprises over 2,700 objects from all areas of the collection and spans 130 years, is also available as a printed book and as a PDF in German and English. The DEUTSCHE KINEMATHEK is one of th...
Includes entries for maps and atlases.
IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.