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First Person
  • Language: en
  • Pages: 360

First Person

  • Type: Book
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  • Published: 2004
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  • Publisher: MIT Press

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

An Architectural Approach to Level Design
  • Language: en
  • Pages: 474

An Architectural Approach to Level Design

  • Type: Book
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  • Published: 2018-09-03
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  • Publisher: CRC Press

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects archi...

Works of Game
  • Language: en
  • Pages: 157

Works of Game

  • Type: Book
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  • Published: 2015-03-06
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  • Publisher: MIT Press

An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and playe...

Statement of Disbursements of the House
  • Language: en
  • Pages: 834

Statement of Disbursements of the House

  • Type: Book
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  • Published: 2012-10
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  • Publisher: Unknown

Covers receipts and expenditures of appropriations and other funds.

Iterate
  • Language: en
  • Pages: 315

Iterate

  • Type: Book
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  • Published: 2019-05-07
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  • Publisher: MIT Press

How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four c...

Eric Zimmerman: My Beautiful Commander P7
  • Language: en
  • Pages: 31

Eric Zimmerman: My Beautiful Commander P7

  • Type: Book
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  • Published: 2021-06-26
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  • Publisher: Unknown

Xia Lian, a 21st century military doctor died in an explosion and found herself transmigrated to the body a 12 year girl. Her mother died and her father abandoned her and her little brother for another woman. But she strives to provide a bright future for her younger brother and herself. She slowly makes herself stronger so that no one can bully her and her brother. Many admire her for her strong and free personality. Even the cold and aloof general falls head over heals for her, but she does not accept love as she only has her brother in her eyes. But he does not give up as he realized that he is in love with this weird and strong woman.

The Designer's Guide to Astounding Photoshop Effects
  • Language: en
  • Pages: 164

The Designer's Guide to Astounding Photoshop Effects

  • Categories: Art

This comprehensive tool for designers using any version of Photoshop shows how a smart, clever designer can use Photoshop techniques to achieve amazing visual affects. Focusing primarily on amazing photo manipulation, this book reveals evolutionary steps, and also includes a historical background on the digital revolution and case studies of 10 of the most sophisticated users of Photoshop operating today. The case studies focus on innovative thinking in the field of photo creation and manipulation. Features: A collection of step-by-step Photoshop tricks and techniques Step-by-step instructions, case studies and a wide array of visual examples

Eric Zimmerman: My Beautiful Commander P6
  • Language: en
  • Pages: 33

Eric Zimmerman: My Beautiful Commander P6

  • Type: Book
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  • Published: 2021-06-26
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  • Publisher: Unknown

Xia Lian, a 21st century military doctor died in an explosion and found herself transmigrated to the body a 12 year girl. Her mother died and her father abandoned her and her little brother for another woman. But she strives to provide a bright future for her younger brother and herself. She slowly makes herself stronger so that no one can bully her and her brother. Many admire her for her strong and free personality. Even the cold and aloof general falls head over heals for her, but she does not accept love as she only has her brother in her eyes. But he does not give up as he realized that he is in love with this weird and strong woman.

The Education of a Design Entrepreneur
  • Language: en
  • Pages: 296

The Education of a Design Entrepreneur

New from the editor of the pioneering EDUCATION OF . . . series, this benchmark collection of fifty essays and interviews provides students and working designers with a firm understanding of the pitfalls and triumphs awaiting the design entrepreneur. Designers recount their motives for setting out on their own and reflect on the degree to which their creative spirit has been satisfied by entrepreneurial freedom -in areas ranging from book, Web site, and home product design to golf course development and entertainment design. Contributors such as Byron Glaser and Sandra Higashi, Eric Zimmerman, Rudy VanderLans, and others reveal that entrepreneurship is not simply a designer's ticket to liberation -it can also be a labyrinth of clerical tasks and manufacturing nightmares. This collection provides candid anecdotes and no-frills advice for any designer ready to brave the trials and rewards of entrepreneurship.

Rules of Play
  • Language: en
  • Pages: 680

Rules of Play

  • Type: Book
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  • Published: 2003-09-25
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  • Publisher: MIT Press

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an ...