Welcome to our book review site www.go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Empowering STEM Educators With Digital Tools
  • Language: en
  • Pages: 416

Empowering STEM Educators With Digital Tools

  • Type: Book
  • -
  • Published: 2024-12-13
  • -
  • Publisher: IGI Global

Empowering STEM and language educators with digital tools improve teaching and learning practices in modern classrooms. Advanced technology offers innovative resources that enhance instructional practices, making complex concepts accessible and engaging. Digital tools like interactive simulations, collaborative platforms, and language-learning applications enable educators to personalize their teaching approaches, ensuring critical thinking, creativity, and collaboration. A thorough examination of the integration of digital tools into STEM and language education may enrich the educational experience while preparing students for success in a technology-driven world. Empowering STEM Educators With Digital Tools explores the positive effects of digital and intelligent technologies on language and STEM education. Tools like AI, chatbots, robotics, and computer programming are presented as effective tools in K-12 education. This book covers topics such as gamification, professional development, and educational technology, and is a useful resource for computer engineers, education professionals, language educators, business owners, academicians, and researchers.

Empowering Early Education With Computational Thinking, AI, and STEM
  • Language: en
  • Pages: 450

Empowering Early Education With Computational Thinking, AI, and STEM

  • Type: Book
  • -
  • Published: 2024-11-08
  • -
  • Publisher: IGI Global

Empowering early education with computational thinking, artificial intelligence (AI), and science, technology, engineering, and mathematics (STEM) is transforming the way students engage with the learning process. As the educational field develops, the integration of these fields in early childhood curricula enhances critical thinking and problem-solving skills while fostering creativity and collaboration among students. By introducing foundational concepts of computational thinking and AI at a young age, educators can cultivate a generation of innovators who are equipped to navigate complex challenges and contribute to society. Further research into effective integration may prepare childre...

The Digital Folklore of Cyberculture and Digital Humanities
  • Language: en
  • Pages: 385

The Digital Folklore of Cyberculture and Digital Humanities

  • Type: Book
  • -
  • Published: 2022-06-17
  • -
  • Publisher: IGI Global

Where human communication and development is possible, folklore is developed. With the rise of digital communications and media in past decades, humans have adopted a new form of folklore within this online landscape. Digital folklore has been developed into a culture that impacts the ways in which communities are formed, media is created, and communications are carried out. It is essential to track this growing phenomenon. The Digital Folklore of Cyberculture and Digital Humanities focuses on the opportunities and chances for folklore research online as well as research challenges for online folk groups. It presents opportunities for production of digital internet material from items and research in the field of folk culture and for digitization, documentation, and promotion of elements related to folk culture. Covering topics such as e-learning programs, online communities, and costumes and fashion archives, this premier reference source is a dynamic resource for folklorists, sociologists, anthropologists, psychologists, students and faculty of higher education, libraries, researchers, and academicians.

Interactivity, Game Creation, Design, Learning, and Innovation
  • Language: en
  • Pages: 541

Interactivity, Game Creation, Design, Learning, and Innovation

  • Type: Book
  • -
  • Published: 2018-03-06
  • -
  • Publisher: Springer

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

New Approaches in Mobile Learning for Early Childhood Education
  • Language: en
  • Pages: 351

New Approaches in Mobile Learning for Early Childhood Education

  • Type: Book
  • -
  • Published: 2024-07-22
  • -
  • Publisher: IGI Global

As personal computing devices transition from traditional computers to contemporary mobile platforms, a global revolution in technology-based learning is underway. In the context of contemporary education, a critical challenge involves aligning traditional pedagogical methods with the developmental needs of today's learners. The intersection of Information and Communication Technologies (ICT) and education is pivotal, with mobile devices emerging as transformative catalysts. New Approaches in Mobile Learning for Early Childhood Education explores the advantages inherent in mobile learning, highlighting various forms of ICT as technically appropriate tools that cater to the developmental need...

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education
  • Language: en
  • Pages: 596

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education

  • Type: Book
  • -
  • Published: 2020-06-26
  • -
  • Publisher: IGI Global

While the growth of computational thinking has brought new awareness to the importance of computing education, it has also created new challenges. Many educational initiatives focus solely on the programming aspects, such as variables, loops, conditionals, parallelism, operators, and data handling, divorcing computing from real-world contexts and applications. This decontextualization threatens to make learners believe that they do not need to learn computing, as they cannot envision a future in which they will need to use it, just as many see math and physics education as unnecessary. The Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education is a cutting-edge r...

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom
  • Language: en
  • Pages: 996

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

  • Type: Book
  • -
  • Published: 2021-07-16
  • -
  • Publisher: IGI Global

The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Co...

Children’s Creative Inquiry in STEM
  • Language: en
  • Pages: 370

Children’s Creative Inquiry in STEM

This edited volume brings together international research that explores children’s creativity in STEM inquiry. It takes the position that creativity is relevant in all aspects of life and is essential for adaptable and innovative thinking. The research informed content of the book, highlights both challenges and opportunities for growing children’s creativity. The book focuses on fostering children’s creativity and natural curiosity in the world around them through STEM inquiry. Through STEM inquiry, children are learning through a cross- disciplinary approach where they apply concepts from multiple fields as they are thinking creatively, problem solving and constructing solutions. Edu...

New Educational Technology
  • Language: en
  • Pages: 256

New Educational Technology

Educational technology is a creative blending of 'idea' and 'product' technologies with subject-matter content in order to engender and improve teaching and learning processes. Educational technology is often associated with the terms instructional technology or learning technology. 'Product' technologies are tangible; for example, computer hardware or software. 'Idea' technologies are cognitive frameworks or schemes; for example, the Multiple Intelligence Theory proposed by Howard Gardner. When products are thoughtfully blended with subject matter content (such as mathematics or science concepts) for a specific audience in a specific educational context (such as a school), one is using 'educational technology'. The words educational and technology in the term educational technology have the general meaning. Educational technology is not restricted to the education of children, nor to the use of high technology.

ICTR 2022 5th International Conference on Tourism Research
  • Language: en
  • Pages: 630