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This comprehensive and authoritative text/reference presents a unique, multidisciplinary perspective on Shape Perception in Human and Computer Vision. Rather than focusing purely on the state of the art, the book provides viewpoints from world-class researchers reflecting broadly on the issues that have shaped the field. Drawing upon many years of experience, each contributor discusses the trends followed and the progress made, in addition to identifying the major challenges that still lie ahead. Topics and features: examines each topic from a range of viewpoints, rather than promoting a specific paradigm; discusses topics on contours, shape hierarchies, shape grammars, shape priors, and 3D shape inference; reviews issues relating to surfaces, invariants, parts, multiple views, learning, simplicity, shape constancy and shape illusions; addresses concepts from the historically separate disciplines of computer vision and human vision using the same “language” and methods.
A principal challenge for both biological and machine vision systems is to integrate and organize the diversity of cues received from the environment into the coherent global representations we experience and require to make good decisions and take effective actions. Early psychological investigations date back more than 100 years to the seminal work of the Gestalt school. Yet in the last 50 years, neuroscientific and computational approaches to understanding perceptual organization have become equally important, and a full understanding requires integration of all three approaches. This highly interdisciplinary Research Topic welcomes contributions spanning Computer Science, Psychology, and Neuroscience, with the aim of presenting a single, unified collection that will encourage integration and cross-fertilization across disciplines.
The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.
Visual shape analysis plays a fundamental role in perception by man and by computer, allowing for inferences about properties of objects and scenes in the physical world. Mathematical approaches to describing visual form can benefit from the use of representations that simultaneously capture properties of an object's outline as well as its interior. Motivated by the success of medial models, this doctoral thesis revisits a quantity related to medial axis computations, the average outward flux of the gradient of the Euclidean distance function from a boundary, and then addresses three distinct problems using this measure. First, I consider the problem of view sphere partitioning for view-base...
"This thesis considers a method for computing skeletal representations based on the average outward flux (AOF) of the gradient of the Euclidean distance function to the boundary of a 2D object through the boundary of a region that is shrunk. It then shows how the original method, developed by Dimitrov et al. [17] can be optimized and made more efficient and proposes an algorithm for computing flux invariants which is a number of times faster. It further exploits a relationship between the AOF and the object angle at endpoints, branch points and regular points of the skeleton to obtain more complete boundary reconstruction results than those demonstrated in prior work. Using this optimized im...
"Visual shape analysis plays a fundamental role in perception by man and by computer, allowing for inferences about properties of objects and scenes in the physical world. Mathematical approaches to describing visual form can benefit from the use of representations that simultaneously capture properties of an object's outline as well as its interior. Motivated by the success of medial models, this doctoral thesis revisits a quantity related to medial axis computations, the average outward flux of the gradient of the Euclidean distance function from a boundary, and then addresses three distinct problems using this measure. First, I consider the problem of view sphere partitioning for view-bas...