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This book constitutes the thoroughly refereed postproceedings of the 9th International Workshop on Visual Content Processing and Representation, VLBV 2005. The 28 revised full papers presented together with 4 panel summaries were selected from 85 submissions during two rounds of reviewing and revision. The papers address all current issues in visual content processing techniques such as video and image analysis, representation and coding, communications and delivery, consumption, synthesis, protection, and adaptation.
This book explores various state-of-the-art aspects behind the statistical analysis of neuroimaging data. It examines the development of novel statistical approaches to model brain data. Designed for researchers in statistics, biostatistics, computer science, cognitive science, computer engineering, biomedical engineering, applied mathematics, physics, and radiology, the book can also be used as a textbook for graduate-level courses in statistics and biostatistics or as a self-study reference for Ph.D. students in statistics, biostatistics, psychology, neuroscience, and computer science.
Imaging techniques seek to simulate the array of light that reaches our eyes to provide the illusion of sensing scenes directly. Both photography and computer graphics deal with the generation of images. Both disciplines have to cope with the high dynamic range in the energy of visible light that human eyes can sense. Traditionally photography and computer graphics took different approaches to the high dynamic range problem. Work over the last ten years though has unified these disciplines and created powerful new tools for the creation of complex, compelling and realistic images. This book provides a practical introduction to the emerging new discipline of high dynamic range imaging that combines photography and computer graphics. By providing detailed equations and code, the book gives the reader the tools needed to experiment with new techniques for creating compelling images. A supplemental website contains downloads and additional information.
In recent years visual devices have proliferated, from the massive high-resolution, high-contrast screens to the tiny ones on mobile phones, with their limited dynamic range and color gamut. The wide variety of screens on which content may be viewed creates a challenge for developers. Adapting visual content for optimized viewing on all devices is called retargeting. This is the first book to provide a holistic view of the subject, thoroughly reviewing and analyzing the many techniques that have been developed for retargeting along dimensions such as color gamut, dynamic range, and spatial resolution.
Jill R.N. Bradley, Graham Budgett, Nigel Coke, Matthew Collishax, Nicholas P. Gheorghiou, David Godbold, Peter Goldfield, Patrick Gorman, Brian Griffin, Paul HIll, Simon Larbalestier, Simon Marsden, David Newman, Ron O'Donnell, Barry Ryan, Deborah Samuel, Lol Sargent, Jill Stinchombe, Boyd Webb, James Wedge, Joel.Peter Witkin, Gary Woods
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An uncoded multimedia transmission (UMT) system is one that skips quantization and entropy coding in compression and all subsequent binary operations, including channel coding and bit-to-symbol mapping of modulation. By directly transmitting non-binary symbols with amplitude modulation, the uncoded system avoids the annoying cliff effect observed in the coded transmission system. This advantage makes uncoded transmission more suited to both unicast in varying channel conditions and multicast to heterogeneous users. Particularly, in the first part of Uncoded Multimedia Transmission, we consider how to improve the efficiency of uncoded transmission and make it on par with coded transmission. W...