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The main aim of this research book is to report a sample of the most recent advances in the field of intelligent interactive systems in knowledge-based environment. The contents of this book include: Introduction to intelligent interactive systems Affective bi-modal intelligent tutoring system Estimation of development costs in intelligent systems Narrative interactive learning Knowledge acquisition for configurable products and services Interaction modalities in mobile contexts Face images classification for human-computer interactions Users modelling for distance learning Group adaptation and group modelling A personalized news aggregator on the web. This book would prove useful to the researchers, professors, research students and practitioners as it reports novel research work on innovative topics in the area of intelligent interactive systems.
This book constitutes the refereed proceedings of the 8th International Conference on Intelligent Tutoring Systems, ITS 2006, held in Jhongli, Taiwan, June 2006. The book presents 67 revised full papers and 40 poster papers, together with abstracts of 6 keynote talks, organized in topical sections on assessment, authoring tools, bayesian reasoning and decision-theoretic approaches, case-based and analogical reasoning, cognitive models, collaborative learning, e-learning and web-based intelligent tutoring systems, and more.
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of...
Starting Artificial Intelligence Researchers Symposium (STAIRS'2002) is an affiliated event to the European conference in Artificial Intelligence. It offers PhD holders a first experience on submitting and presenting a paper in an international forum.
This book provides an introductory overview of the rapid growth in interdisciplinary research into Thinking with Diagrams. Diagrammatic representations are becoming more common in everyday human experience, yet they offer unique challenges to cognitive science research. Neither linguistic nor perceptual theories are sufficient to completely explain their advantages and applications. These research challenges may be part of the reason why so many diagrams are badly designed or badly used. This is ironic when the user interfaces of computer software and the worldwide web are becoming so completely dominated by graphical and diagrammatic representations. This book includes chapters commissioned...
This volume features the complete text of the material presented at the Nineteenth Annual Conference of the Cognitive Science Society. Papers have been loosely grouped by topic and an author index is provided in the back. As in previous years, the symposium included an interesting mixture of papers on many topics from researchers with diverse backgrounds and different goals, presenting a multifaceted view of cognitive science. In hopes of facilitating searches of this work, an electronic index on the Internet's World Wide Web is provided. Titles, authors, and summaries of all the papers published here have been placed in an online database which may be freely searched by anyone. You can reach the web site at: www-csli.stanford.edu/cogsci97.
Affective computing is a fascinating new area of research emerging in computer science. It dwells on problems where "computing is related to, arises from or deliberately influences emotions" (Picard 1997). Following this new research direction and considering the human element as crucial in designing and implementing interactive intelligent interfaces, affective computing is now influencing the way we shape, design, construct, and evaluate human-computer interaction and computer-mediated communcation. This book originates from a workshop devoted to affective interactions. It presents revised full versions of several papers accepted in preliminary version for the workshop and various selectively solicited papers by key people as well as an introductory survey by the volume editor and interview with Rosaling Picard, a pioneer researcher in the field. The book competently assesses the state of the art in this fascinating new field.
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