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What is HCI?; Components of HCI; Interview with Terry Winograd; Humans and technology: Humans; Interview with Donald Norman; Cognitive frameworks for HCI; Perception and representation; Attention and memory constraints; Knowledge and mental models; Interface metaphors and conceptual models; Learning in context; Social aspects; Organizational aspects; Interview with Marlilyn Mantei; Humans and technology: technology; Intervies with Ben Shneiderman; Input; Output; Interaction styles; Designing windowing systems; User support and on-line information; Designing for collaborative work and virtual environments; Interview with Roy Kalawsky; Interaction design: methods and techniques; Interview with...
Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.
As human life increasingly relates to and relies upon interactions with computer systems, researchers, designers, managers and users continuously develop desires to understand the current situations and future development of human computer interactions. Human Computer Interactions: Issues and Challenges focuses on the multidisciplinary subject of HCI which impacts areas such as information technology, computer science, psychology, library science, education, business and management. This book, geared toward researchers, designers, analysts and managers, reflects the most current primary issues regarding human-computer interactive systems, by emphasizing effective design, use and evaluation of such systems.
A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society ...
Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library. - Master empirical and experimental research with this comprehensive, A-to-Z guide in a concise, hands-on reference - Discover the practical and theoretical ins-and-outs of user studies - Find exercises, takeaway points, and case studies throughout
This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.
This accessible textbook gives students in psychology and computer science a comprehensive understanding of the human-computer interface.
Experiments that require the use of human participants are time consuming and costly: it is important to get the process right the first time. Planning and preparation are key to success. This practical book takes the human-computer interaction researcher through the complete experimental process, from identifying a research question to designing and conducting an experiment, and then to analysing and reporting the results. The advice offered in this book draws on the author's twenty years of experience running experiments. In describing general concepts of experimental design and analysis she refers to numerous worked examples that address the very real practicalities and problems of conducting an experiment, such as managing participants, getting ethical approval, pre-empting criticism, choosing a statistical method and dealing with unexpected events.
This text provides an overview of the fundamental aspects of cognitive psychology which introduce the reader to the theoretical and empirical findings about human memory, learning, knowledge representation and skill acquisition. The coverage of these topics in the early chapters is related to HCI by providing examples and illustrations of user interface designs. The book then considers the range of models that have been developed in HCI, giving examples of where these models have been used and discussing the strengths and weaknesses of the various approaches.