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Role-Playing Games of Japan
  • Language: en
  • Pages: 314

Role-Playing Games of Japan

This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

Role Playing Materials
  • Language: en
  • Pages: 270

Role Playing Materials

Die Dissertation Role Playing Materials untersucht die materielle Seite von Larp, Mixed Reality und Pen'n'Paper Rollenspielen. Wie kooperieren Gewandung, Virtuelle-Realität-Brille, oder ein Bleistift mit Erzählung und Spielregeln? Neben Antworten auf diese Frage versucht das Buch das Verständnis von Rollenspiel als eine Handlung zu erweitern, die nicht nur von Menschen geprägt wird. Role Playing Materials examines how larp, mixed and tabletop role-playing games work. Costumes, computers, pen and paper are not passive elements. Materials change and are changed during role-playing game sessions, because they work together with narrative and ludic elements. If we think about materials as social elements, how do they make role-playing games work? To answer this question, Role Playing Materials draws on ethnographic fieldwork among role-playing communities in Germany. The analysis draws upon the fields of game studies, and science, technology and society studies.

LARP: Kommunikation
  • Language: de
  • Pages: 113

LARP: Kommunikation

Die Vermittlung von Game-Design-Kenntnissen für die Autoren und Veranstalter von Edu-LARPs, Sprachbarrieren und deren Überwindung bei einem internationalen Jugend-LARP, die Verwendung von Latein als Spielelement, Marketingüberlegungen für Veranstalter und die Frage welche Rolle Gefühle im LARP spielen und wie über sie kommuniziert wird - in fünf Beiträgen befasst sich diese Aufsatzsammlung beispielhaft mit unterschiedlichen Aspekten der Kommunikation rund um das Medium LARP. Sie soll neue Perspektiven und Erkenntnisse vermitteln und dabei auch zu neuen Ideen inspirieren. Zusammengestellt und aufbereitet anlässlich der Live-Rollenspiel-Konferenz MittelPunkt 2014.

Material Game Studies
  • Language: en
  • Pages: 265

Material Game Studies

This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the (re)turn to the analogue, but proposes a materiality of play more broadly. Recognizing the entanglement of physical materiality with cultural meaning, the authors in this volume apply a range of theoretical approaches, from material eco-criticism to animal studies, to examine games and play as existing within worlds of matter. Different chapters focus on the material properties of board, card and role-playing games, how they are designed and made, how they are touched and played with, and how they connect with other human and nonhuman things. Bringing together international scholars, Material Game Studies defines a new field of material game studies and demonstrates how it is a valuable addition to wider debates about the material turn and the place of embodied humans in a material world.

Virtual, Augmented and Mixed Reality
  • Language: en
  • Pages: 576

Virtual, Augmented and Mixed Reality

  • Type: Book
  • -
  • Published: 2017-06-28
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 45 papers presented in this volume were organized in topical sections named: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user experience in VAMR; and health issues in VR.

Handbuch für Autorinnen und Autoren
  • Language: de
  • Pages: 705

Handbuch für Autorinnen und Autoren

Handbuch für Autorinnen und Autoren – Informationen und Adressen aus dem deutschen Literaturbetrieb und der Medienbranche E-Book-Ausgabe 2021, basierend auf der 8., völlig überarbeitete und erweiterte Ausgabe 2015 Herausgegeben von Sandra Uschtrin und Heribert Hinrichs Uschtrin Verlag, Inning am Ammersee 2021

Börsenblatt
  • Language: de
  • Pages: 980

Börsenblatt

  • Type: Book
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  • Published: 2007-02
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  • Publisher: Unknown

None

Wraeththu - the Picture Book
  • Language: en
  • Pages: 9

Wraeththu - the Picture Book

None

Neue Zeitschrift für Musik
  • Language: de
  • Pages: 948

Neue Zeitschrift für Musik

  • Type: Book
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  • Published: 1928
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  • Publisher: Unknown

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Musikalische Jugendpost
  • Language: de
  • Pages: 392

Musikalische Jugendpost

  • Type: Book
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  • Published: 1891
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  • Publisher: Unknown

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