Welcome to our book review site www.go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

First Person
  • Language: en
  • Pages: 360

First Person

  • Type: Book
  • -
  • Published: 2004
  • -
  • Publisher: MIT Press

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

The Oxford Handbook of Critical Improvisation Studies
  • Language: en
  • Pages: 601

The Oxford Handbook of Critical Improvisation Studies

V. 1. Cognitions -- v. 2. Critical theories

The ^AOxford Handbook of Critical Improvisation Studies, Volume 2
  • Language: en
  • Pages: 601

The ^AOxford Handbook of Critical Improvisation Studies, Volume 2

The Oxford Handbook of Critical Improvisation Studies gathers contributions from more than sixty authors pioneering new scholarly approaches to improvisation in the arts, humanities, social, and natural sciences.

Euphoria and Dystopia
  • Language: en
  • Pages: 1117

Euphoria and Dystopia

  • Categories: Art

Euphoria and Dystopia: The Banff New Media Institute Dialogues is a compendium of some of the most important thinking about art and technology to have taken place in the last few decades at the international level. Based on the research of the Banff New Media Institute (BNMI) from 1995 to 2005, the book celebrates the belief that the creative sector, artists and cultural industries, in collaboration with scientists, social scientists and humanists, have a critical role to play in developing technologies that work for human betterment and allow for a more participatory culture. The book is organized by key themes that have underscored the dialogues of the BNMI and within each are carefully ed...

Communities of Play
  • Language: en
  • Pages: 343

Communities of Play

  • Type: Book
  • -
  • Published: 2011-09-30
  • -
  • Publisher: Unknown

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru...

Playframes
  • Language: en
  • Pages: 339

Playframes

  • Type: Book
  • -
  • Published: 2024-12-17
  • -
  • Publisher: MIT Press

An exploration of how we know we’re playing and what happens when we don’t. Playframes builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into Bateson’s primary question: How do we know we’re playing? In this book, Celia Pearce addresses this question by building a comprehensive theory of the specific mechanisms that metacommunicate the message “this is play.” This “big tent” approach covers a broad swath of playframes, ranging from theme parks to cosplay, board and video games, and sports, and describes how spatial and temporal frames, as well as artifacts such as costumes and uniforms, toys, and sports equipment, let us know when a play activity is...

West Virginia Law Review
  • Language: en
  • Pages: 678

West Virginia Law Review

  • Type: Book
  • -
  • Published: 2009
  • -
  • Publisher: Unknown

None

I, Chatbot
  • Language: en
  • Pages: 950

I, Chatbot

  • Type: Book
  • -
  • Published: 2006
  • -
  • Publisher: Unknown

None

The West Shore
  • Language: en
  • Pages: 582

The West Shore

  • Type: Book
  • -
  • Published: 1887
  • -
  • Publisher: Unknown

None

Conference Minutes of Bethesda Baptist Church, Union Point, Greene County, Georgia
  • Language: en
  • Pages: 332