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Expanding the Frontiers of Visual Analytics and Visualization
  • Language: en
  • Pages: 555

Expanding the Frontiers of Visual Analytics and Visualization

The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications. Visualization is concerned with exploring data and information graphically in such a way as to gain information from the data and determine significance. Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces. Expanding the Frontiers of Visual Analytics and Visualization provides a review of the state of the art in computer graphics, visualization, and visual analytics by researchers and developers who are closely involved in pioneering the latest advances in the field. It is a unique presentation of multi-disciplinary aspects in visualization and visual analytics, architecture and displays, augmented reality, the use of color, user interfaces and cognitive aspects, and technology transfer. It provides readers with insights into the latest developments in areas such as new displays and new display processors, new collaboration technologies, the role of visual, multimedia, and multimodal user interfaces, visual analysis at extreme scale, and adaptive visualization.

Spline Functions and the Theory of Wavelets
  • Language: en
  • Pages: 409

Spline Functions and the Theory of Wavelets

This work is based on a series of thematic workshops on the theory of wavelets and the theory of splines. Important applications are included. The volume is divided into four parts: Spline Functions, Theory of Wavelets, Wavelets in Physics, and Splines and Wavelets in Statistics. Part one presents the broad spectrum of current research in the theory and applications of spline functions. Theory ranges from classical univariate spline approximation to an abstract framework for multivariate spline interpolation. Applications include scattered-data interpolation, differential equations and various techniques in CAGD. Part two considers two developments in subdivision schemes; one for uniform reg...

Virtual Reality Systems
  • Language: en
  • Pages: 366

Virtual Reality Systems

This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed.* SPECIAL FEATURES* This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology.* The main components of the current generation of cirtual reality systems are outlined, and major developments of Vr systems are discussed, focussing of key areas such as hardware, software, techniques, application interfaces and ethical issues.* The book contains a comprehensive bibliography enabling the reader to follow up particular areas of specialism. It contains 16 pages of colour plates.

Cyberemotions
  • Language: en
  • Pages: 322

Cyberemotions

  • Type: Book
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  • Published: 2016-10-25
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  • Publisher: Springer

This first monograph of its kind introduces the reader to fundamental definitions, key concepts and case studies addressing the following issues of rapidly growing relevance for online communities: What are emotions? How do they emerge, how are they transmitted? How can one measure emotional states? What are cyberemotions? When do emotions and cyberemotions become collective phenomena? How can one model emotions and their changes? What role do emotions play for on-line communities? Edited and authored by leading scientists in this field, this book is a comprehensive reference for anyone working on applications of complex systems methods in the social sciences, as well as for social scientist...

Simulating Humans
  • Language: en
  • Pages: 287

Simulating Humans

During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The ...

Computer Graphics And Applications - Proceedings Of The First Pacific Conference On Computer Graphics And Applications, Pacific Graphics '93
  • Language: en
  • Pages: 434

Computer Graphics And Applications - Proceedings Of The First Pacific Conference On Computer Graphics And Applications, Pacific Graphics '93

This volume of proceedings contains papers by computer graphics researchers, developers and practitioners. The papers report on the latest advances and new ideas in computer graphics. They also discuss future directions in the field. The volume reflects the aim of the conference to promote computer graphics research activities in the Pacific region.

Real-Time Rendering
  • Language: en
  • Pages: 1046

Real-Time Rendering

  • Type: Book
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  • Published: 2019-01-18
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  • Publisher: CRC Press

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics pr...

Modula-2
  • Language: en
  • Pages: 308

Modula-2

  • Type: Book
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  • Published: 1985-10-01
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  • Publisher: Unknown

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Advances in Modelling, Animation and Rendering
  • Language: en
  • Pages: 574

Advances in Modelling, Animation and Rendering

"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.

Course Notes
  • Language: en
  • Pages: 316

Course Notes

  • Type: Book
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  • Published: 1991
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  • Publisher: Unknown

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