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An Introduction to Ray Tracing
  • Language: en
  • Pages: 364

An Introduction to Ray Tracing

The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.

An Oriel of Death
  • Language: en
  • Pages: 100

An Oriel of Death

  • Type: Book
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  • Published: 2016-02-19
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  • Publisher: iUniverse

In the autumn of 2003, the rich farming community of Cumberland, Maine, has finally settled down from the constant motion of a massive harvest season. A young man by the name of Haines Bishop lived with his parents and family dog just outside of town. But Haines is not a normal young man; he possesses what some call a sixth sense. He senses what others can’t, such as emotions and pain that are not his own. To this point, he’s managed his “gift” well and has even partially blended in with society. However, a series of dreams and events throws his life into a chaos that places him and the people he loves in jeopardy. He thinks he’s witnessed a murder. As the clues are collected, Haines continues to walk the line of danger. Will he connect the dots in time? During his search, he discovers there is much more involved than he originally thought.

Radiosity and Realistic Image Synthesis
  • Language: en
  • Pages: 415

Radiosity and Realistic Image Synthesis

  • Type: Book
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  • Published: 2012-12-02
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  • Publisher: Elsevier

The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in impleme...

Principles of Digital Image Synthesis
  • Language: en
  • Pages: 673

Principles of Digital Image Synthesis

  • Type: Book
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  • Published: 2014-06-28
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  • Publisher: Elsevier

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.

WebGL Insights
  • Language: en
  • Pages: 420

WebGL Insights

  • Type: Book
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  • Published: 2015-08-06
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  • Publisher: CRC Press

Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL

Real-Time Rendering, Second Edition
  • Language: en
  • Pages: 896

Real-Time Rendering, Second Edition

After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning

Graphics Gems IV
  • Language: en
  • Pages: 614

Graphics Gems IV

Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

ACM SIGGRAPH '89 Course Notes
  • Language: en
  • Pages: 142

ACM SIGGRAPH '89 Course Notes

  • Type: Book
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  • Published: 1989
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  • Publisher: Unknown

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ACM SIGGRAPH 88
  • Language: en
  • Pages: 394

ACM SIGGRAPH 88

  • Type: Book
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  • Published: 1988
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  • Publisher: Unknown

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The Inns of Court Officers Training Corps During the Great War
  • Language: en
  • Pages: 412

The Inns of Court Officers Training Corps During the Great War

  • Type: Book
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  • Published: 1922
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  • Publisher: Unknown

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