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An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlie...
An exploration of walking and mapping as both form and content in art projects using old and new technologies, shoe leather and GPS. From Guy Debord in the early 1950s to Richard Long, Janet Cardiff, and Esther Polak more recently, contemporary artists have returned again and again to the walking motif. Today, the convergence of global networks, online databases, and new tools for mobile mapping coincides with a resurgence of interest in walking as an art form. In Walking and Mapping, Karen O'Rourke explores a series of walking/mapping projects by contemporary artists. She offers close readings of these projects—many of which she was able to experience firsthand—and situates them in relation to landmark works from the past half-century. Together, they form a new entity, a dynamic whole greater than the sum of its parts. By alternating close study of selected projects with a broader view of their place in a bigger picture, Walking and Mapping itself maps a complex phenomenon.
Who are the important artists of the 1980s? This book urges a new look at that question in light of the digital direction of our culture since then. Specifically, five artists used advanced technology during that decade in ways that foreshadow many of today’s concerns. Joseph Nechvatal created expressive digital images, and then infected them with computer viruses. Lynn Hershman Leeson created the first interactive work for videodisk, creating a bridge between art and gaming. Nancy Burson foresaw multicultural America when she digitally blended photographs of diverse persons. George Legrady was among the first artists to digitally manipulate news images and offer the results as art. Gretchen Bender’s use of digital imagery in her work has never been adequately discussed. If the digital matters, then these artists should also matter.
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This text presents the work of cultural theorists and philosophers of new media, together with the perspectives of artists experimenting with different interactive models critically examining their own practice. The book proposes the use of new critical tools for discussing new media forms.