You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This book is a comparative exploration of the impact of a celebrated Chinese historical novel, the Sanguozhi yanyi (Three Kingdoms) on the popular culture of Korea since its dissemination in the sixteenth century. It elucidates not only the reception of Chinese fiction in Chosŏn Korea (1392–1910), but also the fascinating ways in which this particular story lives on in modern Korea. The author specifically explores the dissemination, adaptations, and translations of the work to elucidate how Three Kingdoms has spoken to Korean readers. In short, this book shows how a quintessentially Chinese work equally developed into a Korean work.
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with ...
Hong Kong cinema has been a pre-eminent form of local entertainment and a site of ideological contentions propelled by colonial, national and international politics at different historical junctures. The Other Side of Glamour is a study of the historical development of the left-wing film establishment in Hong Kong.
The residents of the three northern provinces of Korea have long had cultural and linguistic characteristics that have marked them as distinct from their brethren in the central area near the capital and in the southern provinces. The making and legitimating of centralized Korean nation-states over the centuries, however, have marginalized the northern region and its distinct subjectivities. Contributors to this book address the problem of amnesia regarding this distinct subjectivity of the northern region of Korea in contemporary, historical, and cultural discourses, which have largely been dominated by grand paradigms, such as modernization theory, the positivist perspective, and Marxism. ...
The purpose of this book was to present the integrative, basic and clinical approaches based on recent developments in the field of gastroenterology. The most important advances in the pathophysiology and treatment of gastrointestinal disorders are discussed including; gastroesophageal reflux disease (GERD), peptic ulcer disease, irritable bowel disease (IBD), NSAIDs-induced gastroenteropathy and pancreatitis. Special focus was addressed to microbial aspects in the gut including recent achievements in the understanding of function of probiotic bacteria, their interaction with gastrointestinal epithelium and usefulness in the treatment of human disorders. We hope that this book will provide relevant new information useful to clinicians and basic scientists as well as to medical students, all looking for new advancements in the field of gastroenterology.
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, tre...