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Everything Takes Forever
  • Language: en

Everything Takes Forever

  • Type: Book
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  • Published: 2013-04-30
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  • Publisher: Unknown

Surreal and humorous collection of comics where tacos have bodies and the line between dreams and reality blurs.

Animation
  • Language: en
  • Pages: 563

Animation

  • Type: Book
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  • Published: 2017-12-06
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  • Publisher: CRC Press

This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations

Digital Creativity
  • Language: en
  • Pages: 384

Digital Creativity

This work equips readers with a solid conceptual and critical foundation for digital creativity, presenting both technical explanations and creative techniques.

Game Engine Architecture
  • Language: en
  • Pages: 1042

Game Engine Architecture

  • Type: Book
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  • Published: 2017-03-27
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  • Publisher: CRC Press

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, math...

47th Publication Design Annual
  • Language: en
  • Pages: 346

47th Publication Design Annual

  • Type: Book
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  • Published: 2013-05
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  • Publisher: Unknown

"The Society of Publication Designers annual celebrating the most outstanding editorial design from 2011, created for publications across print, web and tablet platforms"--Page 4 of cover

Something Big
  • Language: en

Something Big

  • Type: Book
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  • Published: 2011
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  • Publisher: Unknown

None

The Computer in the Visual Arts
  • Language: en
  • Pages: 568

The Computer in the Visual Arts

  • Categories: Art

For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

The Best American Comics 2011
  • Language: en
  • Pages: 359

The Best American Comics 2011

A collection of the best graphic pieces published in 2010.

Leonardo
  • Language: en
  • Pages: 556

Leonardo

  • Categories: Art
  • Type: Book
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  • Published: 2000
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  • Publisher: Unknown

International journal of contemporary visual artists.

The Arts Education Review of Books
  • Language: en
  • Pages: 382

The Arts Education Review of Books

  • Categories: Art
  • Type: Book
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  • Published: 1987
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  • Publisher: Unknown

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