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Graphic Novels
  • Language: en
  • Pages: 758

Graphic Novels

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel c...

Comics, Graphic Novels, and Manga
  • Language: en
  • Pages: 327

Comics, Graphic Novels, and Manga

Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification,...

Dreaming the Graphic Novel
  • Language: en
  • Pages: 278

Dreaming the Graphic Novel

Winner of the Best Book Award in Comics History from the Grand Comics Database Honorable Mention, 2019-2020 Research Society for American Periodicals Book Prize The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty...

The Graphic Novel
  • Language: en
  • Pages: 297

The Graphic Novel

This book provides both students and scholars with a critical and historical introduction to the graphic novel. Jan Baetens and Hugo Frey explore this exciting form of visual and literary communication, showing readers how to situate and analyse graphic novels since their rise to prominence half a century ago. Several key questions are addressed: what is the graphic novel? How do we read graphic novels as narrative forms? Why is page design and publishing format so significant? What theories are developing to explain the genre? How is this form blurring the categories of high and popular literature? Why are graphic novelists nostalgic for the old comics? The authors address these and many other questions raised by the genre. Through their analysis of the works of many well-known graphic novelists - including Bechdel, Clowes, Spiegelman and Ware - Baetens and Frey offer significant insights for future teaching and research on the graphic novel.

Comics, Comix & Graphic Novels
  • Language: en
  • Pages: 248

Comics, Comix & Graphic Novels

  • Categories: Art
  • Type: Book
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  • Published: 1996
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  • Publisher: Unknown

The history of the comic from 19th-century to today's graphic novels.

Words for Pictures
  • Language: en

Words for Pictures

  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

None

The Benefits of Teaching Through Graphic Novels. Using Maus in the EFL Classroom
  • Language: en
  • Pages: 60

The Benefits of Teaching Through Graphic Novels. Using Maus in the EFL Classroom

  • Type: Book
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  • Published: 2024-07-23
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  • Publisher: GRIN Verlag

Bachelor Thesis from the year 2020 in the subject Didactics for the subject English - Literature, Works, grade: 1,6, University of Paderborn, language: English, abstract: In this paper, I will argue that the usage of the graphic novel "The Complete Maus" by Art Spiegelman is beneficial in the EFL classroom and will improve students' communicative competencies in learning English as a foreign language. "Graphic novels let you take risks that just wouldn't fly in the conventional book form". This quote by the American professor Karin Slaughter proves that the genre of graphic novels is special and therefore needs more attention. Still, many people have prejudices and think of graphic novels as...

Graphic Novels
  • Language: en

Graphic Novels

Looks at the history of graphic novels and comic books, exploring how graphic novels evolved from comics, how themes and content have changed over time, and the use of educational graphic novels in schools.

500 Essential Graphic Novels
  • Language: en
  • Pages: 540

500 Essential Graphic Novels

  • Type: Book
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  • Published: 2008
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  • Publisher: Ilex Press

Featuring full-color images from the best moments in graphic novel history, this comprehensive reference explores everything from dragons, cow races, and monstrous rats to insider secrets from Casanova himself. Includes top ten must-reads for every popular genre.

From Comic Strips to Graphic Novels
  • Language: en
  • Pages: 416

From Comic Strips to Graphic Novels

This essay collection examines the theory and history of graphic narrative as one of the most interesting and versatile forms of narrative beyond traditional literary texts. Analyzing a wide range of texts, genres, and narrative strategies from both theoretical and historical perspectives, its various contributors offer state-of-the-art research on graphic narrative in the context of an increasingly postclassical and transmedial narratology.