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This unique guide offers fresh insights on how graphic novels and comics differ from traditional books and require different treatment in the library—from purchasing, shelving, and cataloging to readers' advisory services, programs, and curriculum. Challenging librarians to rethink some of their traditional practices, Maximizing the Impact of Comics in Your Library provides creative and proven solutions for libraries of all types that want to get comics into the hands of fans and promote readership. The author describes how libraries would benefit from an in-house classification system and organization that accounts for both publishers and series. In addition, acquiring comics can often be tricky due to renumbering of series, reboots, shifting creative teams, and more—this book shows you how to work around those obstacles. Shelving and displays that reflect comic readers' browsing habits, creative programs that boost circulation of comics and graphic novels, and how comics can play a vital role in educational institutions are also covered.
Given the current educational climate of high stakes testing, standardized curriculum, and 'approved' reading lists, incorporating unauthorized, popular literature into the classroom becomes a political choice. The authors examine why teachers choose to read Harry Potter , how they use the books, and the resulting teacher-student interactions.
A one-stop resource for all kinds of readers' advisory issues, including: how to advise patrons on all kinds of media, from fiction and nonfiction to audiobooks, graphic novels and even reference materials; how to provide services to senior citizens, teens and even readers who are incarcerated; how to handle author visits and book groups; how to enhance storytelling, even for adults; how to market and promote RA; and much more.
To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.
Superheroes -- Action and adventure -- Science fiction -- Fantasy -- Horror -- Crime and mysteries -- General fiction -- Humor -- Non-fiction -- Appendix I. Recommended additional book sources -- Appendix II. Publishing companies on the Internet -- Appendix III. Other online sources
A guide to classic literary works that identifies the common themes and characteristics of more than four hundred classic fiction works and offers suggestions on how to improve teen and adult readers' interest in the works.
"This guide organizes by genre, subgenre, and theme some 1,400 titles of fantasy, science fiction, and paranormal titles, most published within the last decade."--BOOK JACKET.