Welcome to our book review site www.go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Advances in Visual Computing
  • Language: en
  • Pages: 889

Advances in Visual Computing

  • Type: Book
  • -
  • Published: 2016-12-09
  • -
  • Publisher: Springer

The two volume set LNCS 10072 and LNCS 10073 constitutes the refereed proceedings of the 12th International Symposium on Visual Computing, ISVC 2016, held in Las Vegas, NV, USA in December 2016. The 102 revised full papers and 34 poster papers presented in this book were carefully reviewed and selected from 220 submissions. The papers are organized in topical sections: Part I (LNCS 10072) comprises computational bioimaging; computer graphics; motion and tracking; segmentation; pattern recognition; visualization; 3D mapping; modeling and surface reconstruction; advancing autonomy for aerial robotics; medical imaging; virtual reality; computer vision as a service; visual perception and robotic systems; and biometrics. Part II (LNCS 9475): applications; visual surveillance; computer graphics; and virtual reality.

Advances in Visual Computing
  • Language: en
  • Pages: 936

Advances in Visual Computing

  • Type: Book
  • -
  • Published: 2006-11-17
  • -
  • Publisher: Springer

The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.

Real-Time Rendering, Fourth Edition
  • Language: en
  • Pages: 1199

Real-Time Rendering, Fourth Edition

  • Type: Book
  • -
  • Published: 2018-08-06
  • -
  • Publisher: CRC Press

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

The Illio
  • Language: en
  • Pages: 622

The Illio

  • Type: Book
  • -
  • Published: 1963
  • -
  • Publisher: Unknown

None

The Michigan CPA.
  • Language: en
  • Pages: 764

The Michigan CPA.

  • Type: Book
  • -
  • Published: 1975-07
  • -
  • Publisher: Unknown

None

Proceedings of the ... IEEE Conference on Visualization
  • Language: en
  • Pages: 620

Proceedings of the ... IEEE Conference on Visualization

  • Type: Book
  • -
  • Published: 1990
  • -
  • Publisher: Unknown

None

XV Brazilian Symposium on Computer Graphics and Image Processing
  • Language: en
  • Pages: 462

XV Brazilian Symposium on Computer Graphics and Image Processing

"IEEE Computer Society Order Number PR01846"--verso of T.p.

Distributed Texture Memory in a Multi-GPU Environment
  • Language: en
  • Pages: 134

Distributed Texture Memory in a Multi-GPU Environment

  • Type: Book
  • -
  • Published: 2007
  • -
  • Publisher: Unknown

None

Parallelizing and Implementing an Exact Visibility Ordering for the HIAC Volume Renderer
  • Language: en
  • Pages: 76
Yearbook
  • Language: en
  • Pages: 522

Yearbook

  • Type: Book
  • -
  • Published: 1952
  • -
  • Publisher: Unknown

None