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"This practical text helps student teachers develop their confidence, understandings and skills so that they can effectively and authentically teach arts in primary and middle school classrooms. Delivering Authentic Arts Education outlines the true nature of arts education and its importance in the curriculum, emphasising the arts as forms of creative activity, meaning-making and expression in a cultural context. Chapters discuss how to recognise and build on your existing artistic abilities and pedagogical skills, how to encourage childrens creativity, how to lead arts appreciation experiences, and the general principles of planning and assessment. They then examine the five arts areas: dance, drama, media arts, music and visual arts. The final part of the text contains sample learning activities and resources that demonstrate how to plan an effective lesson within a unit of inquiry. Practical tips, classroom snapshots, starter ideas and suggestions for online resources show you the links between theory and practice so you can develop arts education experiences that are purposeful, stimulating and engaging for everyone"--Publisher's summary.
The many and continual advances in technology can be both exciting and daunting; exciting because of the multitude of opportunities at our grasp yet daunting when faced with the prospect of keeping up with and/or affording them. This holds true in youth ministry where, as youth workers, we serve a population that seems to be innately in tune with technology and what it offers. We’re all technological users but much of our adult expertise pales before the intuitive use of our students. What do we do? Youth Ministry in a Technological Age seeks to offer a window into understanding and using technology in youth ministry that is grounded theologically. In this book, researchers and people involved in youth ministry share insights and make recommendations concerning how we approach and use technology in youth ministry, always recognizing our need to be faithful to the gospel of Jesus Christ. Claire Smith
"More than two dozen prominent authors describe their personal involvement in the history of the Internet's use in education, and recount their pioneeringefforts."
"From Plato to ′Leave it to Beaver,′ Jason Ohler places our struggles with digital citizenship in the context of humanity′s ongoing quest to develop good, productive, responsible citizens." —Joe Brennan, Instructor, Discovery Education, Wilkes University, Arlington Heights, IL "Jason Ohler excels at showing how digital connections affect almost every aspect of school life. This is an important read for anyone wanting to understand technology′s impact on education." —Will Richardson, Author of Blogs, Wikis, Podcasts and Other Powerful Web Tools for Classrooms An all-inclusive roadmap to citizenship in the 21st Century Best-selling author, educator, and futurist Jason Ohler challen...
"I would like to see this book become required reading for every teacher or administrator before they break for the summer. Its simplified descriptions make it easily understood by non-technical people. I will make sure that all of my classes read it!"--Shirley CampbellDirector, Computer and Curriculum Inquiry CenterUniversity of Pittsburgh, PA "McCain and Jukes build a case that the Information Age has not yet peaked and awaken us to the challenge of the dramatic technological changes we will surely see within our life time."--Frank Buck, Principal, Graham SchoolTalladega, AL "Windows on the Future summarizes key developments and concepts making them readily understandable. Though I′ve be...
This volume charts the evolution of Pemberley Digital’s transmedia adaptations of nineteenth-century novels in order to interrogate the uneasy relationship between transmedia storytelling and consumer culture. It first examines two Austen-centered films, Lost in Austen and Austenland, that present “immersive” Austen experiences that anticipate Pemberley Digital’s transmedia adaptations, bridging traditional film adaptations and transmedia’s participatory culture. Subsequent chapters turn to Pemberley Digital’s transmedia adaptations of Austen’s and Shelley’s novels to argue that, although such adaptations may appear feminist in their emphasis on female protagonists, their larger narratives expose a subtext of anxiety about unstable gender roles, financial vulnerability, and the undervaluation of career-specific skill sets, both for the characters and the production company itself. The study provides a robust theoretical framework within which to read transmedia adaptations of “classic literature,” illuminating both the potential of, and the challenges facing, digital and transmedia storytellers and participants.
Participatory media 2.0 have shifted the terrain of public life. We are all—individually and collectively—able to produce and circulate media to a potentially limitless audience, and we are all, at minimum, arbiters of knowledge and information through the choices—or clicks—we make when online. In this new environment of two-way and multidimensional media flow, digital communication tools, platforms and spaces offer enormous potential for the cultivation, development and circulation of diverse and counter-hegemonic perspectives. It has also provoked a crisis of communication between oppositional “echo chambers.” Democracy requires a functioning, critically-engaged and literate po...
Digital Storytelling is a tool that was created to integrate the newest technology in the classroom. It has proven to be a powerful tool indeed. It is said that the reason for its power lies with the type of students we teach each day in our schools. Students today are multi-taskers, creative, and visual learners. They have grown up in a world of multimedia and respond to audio-visual in positive ways. Given the opportunity to tell their stories using digital storytelling models, they are transformed into self-motivated information consumers. Our job, as educators, becomes one of utilizing their natural gravitation to technology to fit our purposes of teaching state and national standards.
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