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Ethics and Game Design: Teaching Values through Play
  • Language: en
  • Pages: 395

Ethics and Game Design: Teaching Values through Play

  • Type: Book
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  • Published: 2010-02-28
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  • Publisher: IGI Global

"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Theology, Religion, and Dungeons & Dragons
  • Language: en
  • Pages: 198

Theology, Religion, and Dungeons & Dragons

On its 50th anniversary, the tabletop role-playing game Dungeons & Dragons (D&D) has found renewed popularity and a generally positive representation in popular culture. Reflecting on these fifty years of development and history, and looking forward to D&D's bright future, Theology, Religion, and Dungeons & Dragons: Explorations of the Sacred through Fantasy Worlds explores the intersection of D&D with the academic disciplines of Theology and Religious Studies. From Tolkien's notion of sub-creation to pedagogical ponderings on hell, readers will uncover deeply theological and religious aspects of Dungeons & Dragons in this volume. Unlike some during the so-called Satanic Panic, the authors o...

Electrocatalysis in Fuel Cells
  • Language: en
  • Pages: 748

Electrocatalysis in Fuel Cells

Fuel cells are one of the most promising clean energy conversion devices that can solve the environmental and energy problems in our society. However, the high platinum loading of fuel cells - and thus their high cost - prevents their commercialization. Non- or low- platinum electrocatalysts are needed to lower the fuel cell cost. Electrocatalysis in Fuel Cells: A Non and Low Platinum Approach is a comprehensive book summarizing recent advances of electrocatalysis in oxygen reduction and alcohol oxidation, with a particular focus on non- and low-Pt electrocatalysts. All twenty four chapters were written by worldwide experts in their fields. The fundamentals and applications of novel electrocatalysts are discussed thoroughly in the book. The book is geared toward researchers in the field, postgraduate students and lecturers, and scientists and engineers at fuel cell and automotive companies. It can even be a reference book for those who are interested in this area.

Demystifying Game Studies
  • Language: en
  • Pages: 343

Demystifying Game Studies

  • Type: Book
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  • Published: 2025-12-26
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  • Publisher: CRC Press

This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader with a toolset that can “level up” their own critical perspectives. This book is organized around several evaluative lenses, each supported with case studies. These lenses approach the analysis of games from different perspectives, outlining some of the important foundational work from game studies and other relevant disciplines, and then relating it widely across a corpus of modern titles. This book covers video games, role‐playing games, and board games, along with digressions into other more...

Character-Driven Game Design
  • Language: en
  • Pages: 184

Character-Driven Game Design

  • Type: Book
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  • Published: 2011-05
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  • Publisher: Taik Books

How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

The Routledge Handbook of Philosophy of Games
  • Language: en
  • Pages: 570

The Routledge Handbook of Philosophy of Games

Playing games is a basic human activity, and games raise a great number of fascinating philosophical questions. What, exactly, are we doing when we play a game? What is the value of games for human life? What is the ontology of a game? And could games be, or someday become, a form of art? Comprising twenty-seven chapters by an international team of contributors, The Routledge Handbook of Philosophy of Games is an outstanding reference source to the core concepts, problems and debates in this exciting subject, and is the first collection of its kind. Beginning with an Introduction by the editors, the Handbook is divided into five clear parts: Introduction and historical foundations Game ontol...

Unboxed
  • Language: en
  • Pages: 307

Unboxed

  • Type: Book
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  • Published: 2022-10-04
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  • Publisher: MIT Press

A board game designer offers an in-depth exploration of board game design and experience! Features insights from 32 leading professionals, including the designers behind Magic: The Gathering, 7 Wonders, Shut Up & Sit Down, and more. Gordon Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to offer a theory of board game experience and a model for understanding game involvement that is relevant to the analysis, criticism, and design of board games. Drawing on interviews with 32 leading board game designers and critics, Calleja—himself a board game designer—provides the set of concep...

Redox
  • Language: en
  • Pages: 124

Redox

The book "Redox" provides vast insight into the oxidation-reduction reactions to its readers. The book consists of three sections that include redox in the coordination compounds, organic compounds and polymerization; redox in electrochemistry; and redox and fish welfare. The first section consists of three chapters that describe the role of redox reactions in several fields such as transition metal chemistry, degradation processes of toxic compounds and dyes in treatment of water and wastewater, the catalysis of oxidation of organic compounds by metal active sites, and synthesis of copolymers. The second section consists of two chapters. The role of redox reactions and reactivity description of compounds are discussed in the second section of the book. The non-aqueous redox flow batteries are described in this section. The third section extensively discusses the redox balance and fish welfare and consists of one chapter.

Introduction to Computing and Programming in Python
  • Language: en
  • Pages: 401

Introduction to Computing and Programming in Python

Guzdial introduces programming as a way of creating and manipulating mediaa context familiar and intriguing to today's readers.Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations. Acknowledges that readers in this audience care about the Web; introduces HTML and covers writing programs that generate HTML. Uses the Web as a Data Source; shows readers how to read from files, but also how to write programs to directly read Web pages and distill information from there for use in other calculations, other Web pages, etc. (examples include temperature from a weather page, stock prices from a financials page).A comprehensive guide for anyone interested in learning the basics of programming with one of the best web languages, Python.

Introduction to Media Computation
  • Language: en
  • Pages: 430

Introduction to Media Computation

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

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