You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This book constitutes the refereed proceedings of the 15th Scandinavian Conference on Image Analysis, SCIA 2007, held in Aalborg, Denmark in June 2007. It covers computer vision, 2D and 3D reconstruction, classification and segmentation, medical and biological applications, appearance and shape modeling, face detection, tracking and recognition, motion analysis, feature extraction and object recognition.
Computational Biomechanics for Medicine: Solid and fluid mechanics for the benefit of patients contributions and papers from the MICCAI Computational Biomechanics for Medicine Workshop help in conjunction with Medical Image Computing and Computer Assisted Intervention conference (MICCAI 2020) in Lima, Peru. The content is dedicated to research in the field of methods and applications of computational biomechanics to medical image analysis, image-guided surgery, surgical simulation, surgical intervention planning, disease prognosis and diagnostics, analysis of injury mechanisms, implant and prostheses design, as well as artificial organ design and medical robotics. This book appeals to researchers, students and professionals in the field.
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.
La presente obra está dirigida a los estudiantes de los Ciclos Formativos de Grado Superior de Administración de sistemas informáticos en red y Desarrollo de aplicaciones multiplataforma, en concreto para el Módulo Profesional Lenguajes de Marcas y Sistemas de Gestión de la Información. Los contenidos incluidos en este libro abarcan: el reconocimiento de las características de los lenguajes de marcas, los lenguajes para la visualización de la información (incluyendo HTML, XHTML, CSS), los lenguajes para el almacenamiento y transmisión de información (XML), la definición de esquemas y vocabularios en XML, la conversión y adaptación de documentos XML, el almacenamiento de informa...
The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and m...
Linear complementarity problems (LCPs) have for many years been used in physics-based animation to model contact forces between rigid bodies in contact. More recently, LCPs have found their way into the realm of fluid dynamics. Here, LCPs are used to model boundary conditions with fluid-wall contacts. LCPs have also started to appear in deformable models and granular simulations. There is an increasing need for numerical methods to solve the resulting LCPs with all these new applications. This book provides a numerical foundation for such methods, especially suited for use in computer graphics. This book is mainly intended for a researcher/Ph.D. student/post-doc/professor who wants to study ...
None
None