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This is a book about what it meant to be a socialist in Western Europe for the generation which came to maturity after World War I. It attempts to capture the subjective aspect of the socialist experience through interviews conducted with socialist leaders who held a significant place in the movement from the 1930s on.
In light of the increasing disengagement between urban and rural areas, this book address the interdependency of cities with ecological and technological processes outside the purview of traditional urban planning. It compiles a huge amount of essays in regards to the most important topics that cities must address today, such as their connection with global data networks, ecological cycles of resources which supersede the traditional boundaries of urbanism. For this reason, it frames investigation of contemporary urbanism on nine imminent commons grouping the urban commons into resources and technologies lead us to the arcane classification of natural resources: air, water, fire, and earth, the four elements of ancient cosmologies; and five basic technological commons based on expanded human capacities: sensing, communicating, moving, making, and recycling.
Beyond a design school, the Harvard Graduate School of Design (GSD) is an immersive environment--a dense atmosphere saturated with creative and intellectual activity. Platform 4 represents a selective sampling of agendas cultivated at the GSD during the last academic year, revealing a diverse mixture of projects, research, and events. Organized as a searchable database, this publication documents both site and situation at the GSD--it is an institutional index. While Platform 4 records research trajectories from the past year, it also has the capacity to set agendas for future work. By framing a set of issues and topics, Platform 4 focuses attention towards particular areas of interest, allowing individual work to build on and contribute to a larger body of disciplinary knowledge. In that sense, the themes within this book become projective, they provide frameworks for future inquiry.
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This publication documents a year in the life of the Architectural Association School of Architecture. The book includes 199 full-colour pages featuring 744 illustrations of student work and school events alongside 45 texts by AA teaching staff, providing an overview of the many projects, presentations, worldwide study trips, visiting lectures, conferences, exhibitions, AA publications and other special events that took place during 2005/06. The DVD feaures more than 4,100 images, 80 videos and 40,000words of text presenting the work of more than 500 students who joined us from more than 60 home countries, making the AA the world's most international school of architecture.
Paradigms in Computing: Making, Machines, and Models for Design Agency in Architecture brings together critical, theoretical, and practical research and design that illustrates the plurality of computing approaches within the broad spectrum of design and mediated practices. It is an interrogation of our primary field of architecture through the lens of computing, and yet one that realizes a productive expanding of our métier’s definition and boundaries. It is a compilation that purposefully promotes architecture’s disciplinary reach and incorporations beyond the design and construction of buildings and cities. The book offers a glimpse into the wide range of positions and experiences th...
The entanglement of physical contexts with digital environments is constantly changing our relationship with the surrounding space and creating new hybrid experiences. These transformations pose complex design challenges and yet offer novel opportunities for the understanding and development of human-centered built environments. Drawing from a 5-year design research collaboration between the REAL Lab at Harvard GSD and the University of Bergamo, this book unfolds the experiential facets of our technologically-mediated relationship with space in the fields of architecture, urbanism and art. The book attempts to describe what makes an environment “responsive” in the form of a design manifesto, introducing ten attributes or principles at both methodological and experiential levels. Critically articulated from the perspective of leading experts, scholars and professionals, the ideas explored are unpacked through speculative urban visions and design concepts at different timeframes, contexts and scales ranging from smart artifacts to smart cities.