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Game Sound Technology and Player Interaction: Concepts and Developments
  • Language: en
  • Pages: 503

Game Sound Technology and Player Interaction: Concepts and Developments

  • Type: Book
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  • Published: 2010-09-30
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  • Publisher: IGI Global

Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

The Oxford Handbook of Video Game Music and Sound
  • Language: en
  • Pages: 977

The Oxford Handbook of Video Game Music and Sound

Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.

The Oxford Handbook of Virtuality
  • Language: en
  • Pages: 794

The Oxford Handbook of Virtuality

As this comprehensive and multidisciplinary book makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied. Our conceptualizations and applications of virtuality are multiple, as contributors demonstrate across the nine sections of the book that move from philosophy to technologies and applications before returning to philosophy again for a discussion of the utopias and dystopias of virtuality. The almost 50 essays contained ...

The Aesthetic Legacy of Eduard Hanslick
  • Language: en
  • Pages: 340

The Aesthetic Legacy of Eduard Hanslick

This book addresses the complex conceptual, historical, and philosophical questions posed by Eduard Hanslick’s influential aesthetic treatise, On the Musically Beautiful (1854). The contributions reveal the philosophical foundations and subtleties of his aesthetic approach. The collection features original essays written by leading scholars in philosophical aesthetics and musicology. It covers many of Hanslick’s overarching themes, such as the relationship between beauty and form, between music and emotion, and the role of imagination and performance in music, which have recently gained prominence in Hanslick scholarship. The chapters, divided into five thematic sections, will provide a better scholarly foundation for a deeper understanding of On the Musically Beautiful and its arguments. In bringing together the various approaches and accounts of the different textual, historical, conceptual, and philosophical challenges posed by Hanslick’s aesthetics, The Aesthetic Legacy of Eduard Hanslick will appeal to philosophers of music, historians of aesthetics, musicologists specializing in 19th-century studies, and music theorists working on aesthetic issues.

Foundations in Sound Design for Interactive Media
  • Language: en
  • Pages: 331

Foundations in Sound Design for Interactive Media

  • Type: Book
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  • Published: 2019-06-21
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  • Publisher: Routledge

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

The Cambridge Companion to Video Game Music
  • Language: en
  • Pages: 483

The Cambridge Companion to Video Game Music

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Music and Sonic Environments in Video Games
  • Language: en
  • Pages: 222

Music and Sonic Environments in Video Games

Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and mus...

Conceiving Virtuality: From Art To Technology
  • Language: en
  • Pages: 215

Conceiving Virtuality: From Art To Technology

This book provides new theoretical approaches to the subject of virtuality. All chapters reflect the importance of extending the analysis of the concept of “the virtual” to areas of knowledge that, until today, have not been fully included in its philosophical foundations. The respective chapters share new insights on art, media, psychic systems and technology, while also presenting new ways of articulating the concept of the virtual with regard to the main premises of Western thought. Given its thematic scope, this book is intended not only for a philosophical audience, but also for all scientists who have turned to the humanities in search of answers to their questions.

The Routledge Companion to Sound Studies
  • Language: en
  • Pages: 677

The Routledge Companion to Sound Studies

  • Type: Book
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  • Published: 2018-10-29
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  • Publisher: Routledge

The Routledge Companion to Sound Studies is an extensive volume presenting a comparative and historically informed understanding of the workings of sound in culture, while also mapping potential future directions for research in the field. Experts from a variety of disciplines within sound studies cover such diverse topics as politics, gender, media, race, literature and sport. Individual sections that consider the importance of sound in an increasingly mediated world; the role that sound media play in the construction of experience; and the ways in which sound has been theorized to produce a distinctive sensory contribution to knowledge. This wide-ranging and vibrant collection provides a rich resource for scholars and students of media and culture.

Sonic Virtuality
  • Language: en
  • Pages: 249

Sonic Virtuality

Sonic Virtuality introduces a new theory of sound that positions it within the framework of virtuality. Authors Mark Grimshaw and Tom Garner build the case for a sonic aggregate as the virtual cloud of potentials created by perceived sound, incorporating a broad array of principles from philosophy to acoustic ecology to virtuality.