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Understanding Kids, Play, and Interactive Design
  • Language: en
  • Pages: 411

Understanding Kids, Play, and Interactive Design

  • Type: Book
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  • Published: 2019-09-12
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  • Publisher: CRC Press

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Dust Or Magic, Creative Work in the Digital Age
  • Language: en
  • Pages: 324

Dust Or Magic, Creative Work in the Digital Age

  • Type: Book
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  • Published: 2007
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  • Publisher: Bob Hughes

A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their half-baked schemes go belly-up. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by Addison-Wesley (under the title 'Dust or Magic, Secrets of successful multimedia design') this book is, in part, a 'secret history' of computers: a history told from the vantage point of the people who did the work. We have insiders' a...

The Art of Game Design
  • Language: en
  • Pages: 653

The Art of Game Design

  • Type: Book
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  • Published: 2019-07-31
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  • Publisher: CRC Press

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Designing for Sex and Gender Equity
  • Language: en
  • Pages: 153

Designing for Sex and Gender Equity

Drawing on original designer interviews, this book explores how design interventions can and do support sex and gender equity and what barriers still stand in the way. Isabel Prochner not only brings attention to sex and gender problems related to design artifacts but also provides a unique overview of creative design responses to these issues. The case studies and designer interviews provide new information about how designers can address these issues and the challenges they may encounter - whether that’s a lack of anthropometric data, trouble finding investment and business support, or even public resistance. Prochner brings together primary and secondary research and the most contemporary theories on sex, gender, and design. This book will be of interest to scholars working in design studies, sex and gender studies, social design, design for health, industrial design, product design, fashion design, and interaction design.

Bilinguality and Literacy
  • Language: en
  • Pages: 255

Bilinguality and Literacy

The new edition of Bilinguality and Literacy argues that bilingual children's literacy learning in English is necessarily an intercultural process. Children's voices are strong in this revised, updated and expanded edition and looks closely at bilingual children's writing development in view of the Ofsted statement that 'fluent bilingual pupils struggle with writing (2003).' Bilinguality and Literacy will be of interest to undergraduate students of applied linguistics, teacher training courses, and academics researching multilingualism and literacy.

Computer Games
  • Language: en
  • Pages: 182

Computer Games

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Character Building (ENHANCED eBook)
  • Language: en
  • Pages: 148

Character Building (ENHANCED eBook)

Honesty, respect, responsibility, compassion, self-discipline and perseverance-the building blocks of character are the topics of this book. Introduce the theme with a great book and reinforce it with a variety of meaningful and creative follow-up activities.

Catalog of Copyright Entries. Third Series
  • Language: en
  • Pages: 1608
Multimedia Demystified
  • Language: en
  • Pages: 316

Multimedia Demystified

The definitive book for anyone who wants to understand what multimedia is all about and how it is created. A hypertext-like design makes the book accessible and user-friendly, so that the reader can quickly master the concepts, tools, techniques, and technologies behind the biggest buzzword around today.